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Advanced Military Career Tutorial Arc

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Advanced Military Career Tutorial Arc
Mission level range: 1
Mission Type: Tutorial
Possible enemies: Mainly 3 or less enemies in frigates, unless noted
Steps: 10


Agents offering this mission series

One agent per race offers this set of missions. This mission series is geared towards characters who wish to continue with combat training.

Amarr Empire:
Caldari State:
Gallente Federation:
Minmatar Republic:

#1: The Swap

#1: The Swap – Kill Mission
-Warp to the mission site and kill the NPC's. There will be 3 waves of first 1 npc, then 2 npc's, then 3 npc's. All are in frigates.
Reward: Propulsion Jamming skillbook
Time bonus: money

#2: Angel of Mercy

#2: Angel of Mercy – Ship Kill!
Granted: Racial Spaceship (Amarr = Cruisfier; Caldari = Condor; Gallente = Atron; Minmatar = ?)
-Assemble and make active the ship you received. INSURE your new ship (you are going to lose it)!! Open fittings and click on strip (it should be empty, but it is best to make sure).
-Undock and warp to the mission site. After coming out of warp, target the pirate base and approach it. The three enemy frigates will not attack you if you approach the base immediately.
-Upon colliding with the base, your ship will explode, leaving you in your pod. Warp back to the station.
Reward: money
Time bonus: money
NOTES:
  • Use the ship provided!
  • Make sure to insure the provided ship and take no fittings.
  • This is a great mission for a new player to learn what happens when they lose a ship.
  • Come back in a regular ship before you turn in the mission, the cargo container holds several items worth the trip. I have averaged 3 Modules and 5 different types of ammo each time I did this mission. Worth about 100-200k which as a new pilot is a fair ammount.

#3: Your Undivided Attention

#3: Your Undivided Attention – Device Training
DO NOT ATTACK ANYTHING IN THIS MISSION!
Granted: Civilian Warp Disruptor
-Fit the warp disruptor and undock.
-Warp to the mission site. Target the “Fleeing Pirate” and activate the warp disruptor. DO NOT attack the Fleeing Pirate or any of the other enemy npcs. The enemy npcs will despawn once the fleeing pirate “gives up”.
Reward: money
Time bonus: money
NOTES:
  • There is no acceleration gate for this mission. You will drop out of warp about 20 km from the intended target.

#4: A Friend in Need

#4: A Friend in Need – Device Training
DO NOT ATTACK ANYTHING IN THIS MISSION!
Granted: Civilian Remote Armor Repair System (or Civilian Remote Shield Transporter for Caldari)
-Fit the repair system and undock.
-Warp to the mission site. Target the “Damaged Vessel” and use the repair system on it.
Reward: Remote Armor Repair System skillbook (or Shield Emission Systems skillbook for Caldari)
Time bonus: money
NOTES:
  • There is no acceleration gate for this mission. You will drop out of warp about 9 km from the intended target.

#5: The Stand

#5: The Stand – Ship Kill!
Granted: Racial Spaceship (Amarr = Cruisfier; Caldari = Condor; Gallente = Atron; Minmatar = Slasher)
-Assemble and make active the ship you received. INSURE your new ship (you are going to lose it)!!
-Fit only what you need to take out ONE npc frigate.
-Undock and warp to the mission site. Take the acceleration gate.
-Kill the lone enemy npc. After it's destruction, more than a dozen enemies will spawn. They will web and EWAR you and you will not survive. This is an intended scripted event. After your ship is destroyed, warp your pod back to the station.
Reward: money
Time bonus: money
NOTES:
  • Use the ship provided!
  • Make sure to insure the provided ship.
  • Fit only the weapons needed to kill 1 enemy.
  • You MUST kill the one enemy to satisfy the requirements of the mission.

#6: Don't Look Back

#6: Don't Look Back – Device Training
DO NOT ATTACK ANYTHING IN THIS MISSION!
Granted: Civilian Afterburner
-Fit the afterburner and, if desired, protection for EM damage. Undock.
-Warp to the mission site. Use the acceleration gate.
-Target the asteroid station, approach it, and turn on the afterburner. You will take EM damage every few seconds until you reach the station.
-After receiving a message from the agent, warp back to the base.
Reward: Amarr = money; Caldari = Standard Missiles skillbook; Gallente = Drones skillbook; Minmatar = Small Projectile Turret skillbook
Time bonus: money
NOTES:
  • If you receive a skillbook, you must train it to level 1 to accomplish the next mission.

#7: Weapon of Choice

#7: Weapon of Choice – Kill Mission
Granted: Racial Weapon (Amarr = 1 Civilian Gatling Pulse Laser; Minmatar = 1 Civilian Gatling Autocannon)
-Fit the received weapon on your favorite attack ship. What you receive will depend on the race of the agent providing the mission. You MUST use this weapon!
-Undock and warp to the mission area. There will be no acceleration gates. Kill the enemies and warp back to the station.
Reward: money
Time bonus: money

#8: The Pacifist

#8: The Pacifist – Fleet Training
DO NOT ATTACK ANYTHING IN THIS MISSION!
-Undock and warp to the mission site. At the acceleration gate you will receive your first instruction from your Fleet Commander, which asks you to use the gate and then hold your position until you are asked to rescue the prisoners from the “Prison Facility”
-Use the gate and wait on the other side for the next transmission. Once received, approach the Prision Facility and remove the prisoners to your cargo hold. Warp back to your base.
Reward: money
Time bonus: money
NOTES:
  • Though you are not truly in a fleet, this mission talks of the importance of listening to the orders and direction of the fleet commander. It is meant to simulate what a true fleet mission might entail.

#9: Glue

#9: Glue – Device Training
DO NOT ATTACK ANYTHING IN THIS MISSION!
Granted: Civilian Stasis Webifier
-Fit the webifier and undock.
-Warp to the mission site. There will no acceleration gate. Target the “Pirate Leader” and approach him. Use the webifier on him when in range. Once completed, return to your base.
Reward: Destroyers (skill) skillbook
Time bonus: money

#10: The Exam

#10: The Exam – Kill Mission
Granted: Tech 1 Destroyer (of agent's race: Amarr = Coercer; Caldari = Cormorant; Minmatar = Thrasher)
-Fit desired weapons and armor boosts to kill 1 enemy npc while taking damage from 3 enemy npcs.
-Undock and warp to the mission site. There are no acceleration gates. Your target, the “Terrorist Leader” will spawn about 25 km away with two “Mercenary Trainees”.
-You need to kill the Terrorist Leader to complete the mission. However, if necessary, kill the trainees first. Expect to be webbed and, if in range or without Warp Core Stabilizers, unable to warp.
Reward: Letter of Recommendation
Time bonus: money
NOTES:
  • The Letter of Recommendation can be used to enter the Milita.
  • For Amarr, I used a Punisher (as it was faster then the destroyer) to overcome the webbing a bit. I only fitted dual light beam lasers x 3 with multifrequency s crystals, a civilian shield, Overdrive Injector I, Warp Core Stabilizers x 2, and a Damage Control. Though I was webbed, I was able to warp out to repair (assuming the stabilizers prevented the warp drive disruption). The three times I did the mission, I typically had the trainees in range before the leader, and therefore, took them out first. On the third run through I did manage to get the Leader in range after taking out only one of the trainees.

Rewards summary

  • Skillbooks:
Propulsion Jamming
Remote Armor Repair System
Destroyers (skill)
  • Devices:
Civilian Warp Disruptor
Civilian Remote Armor Repair System
Civilian Afterburner
Civilian Stasis Webifier
Racial Destroyer matching the agent's race.

See Also

All of the above are available in all 4 faction versions - to any character in the same stations as the Advanced Military NPCs.



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