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Armor Repair System
From EVEWiki
A low slot, active module that uses capacitor to repair armor on 6 second intervals.
The repair to capacitor ratio is 1.5 to 1 (for a plain Tech 1 Armor Repair). It's more efficient than a Shield Booster (which has a 1 for 1 ratio), while having the same repair per second (10 HP per second for a Small sized). It does, however, have a longer cycle, thus may be more vulnerable to Volley Damage.
Armor repair (or any repair for that matter) operates on a different principle than other Armor modules. Rather than just giving you a static bonus to your maximum HP, or reducing the damage you take from a specific type of damage... it converts capacitor into HP. This creates two possibilities not present with other tanking modules:
1. Your HP is renewable. If you defeat one enemy, and no longer have weapons fire pouring in... you can restore your health, given time.
2. It is theoretically possible to make your Tank invincible by having a higher repair per second than the damage per second the enemy is doing. This is not possible by adding armor plates since armor, unlike shields, doesn't automatically regenerate over time.
Armor Repair Systems can save you ISK - lots of ISK. They allow your ship to self-repair its armor, rather than spend loads of money at a Starbase's Repair Shop. The trade-off is time. While the Repair Shop does the job instantly, an Armor Repair System completes the task over a period of time. How much time depends on your related skill level and the attributes of the specific unit. Also a core component of a ship's tank.
Contents |
Varieties
Only the more common varieties are listed here. See the articles on item families for more complete details.
Small
- Main article: Small Armor Repairer Family
| Name | Meta Level | Armor HP Repaired | CPU Usage | Powergrid Usage | |
|---|---|---|---|---|---|
| Tech I | Small Armor Repairer I | n/a | 60 HP | 5 tf | 5 MW |
| Small I-a Polarized Armor Regenerator | 1 | 63 HP | 4 tf | 5 MW | |
| Small Inefficient Armor Repair Unit | 2 | 66 HP | 4 tf | 5 MW | |
| Small Automated I Carapace Restoration | 3 | 69 HP | 4 tf | 5 MW | |
| Small 'Accommodation' Vestment Reconstructer I | 4 | 72 HP | 4 tf | 5 MW | |
| Tech II | Small Armor Repairer II | 5 | 80 HP | 6 tf | 6 MW |
- Activation cost: 40 Energy; Activation Duration: 6 seconds
Medium
- Main article: Medium Armor Repairer Family
| Name | Meta Level | Armor HP Repaired | CPU Usage | Powergrid Usage | |
|---|---|---|---|---|---|
| Tech I | Medium Armor Repairer I | n/a | 240 HP | 25 tf | 150 MW |
| Medium I-a Polarized Armor Regenerator | 1 | 252 HP | 22 tf | 150 MW | |
| Medium Inefficient Armor Repair Unit | 2 | 264 HP | 23 tf | 150 MW | |
| Medium Automated I Carapace Restoration | 3 | 276 HP | 20 tf | 150 MW | |
| Medium 'Accommodation' Vestment Reconstructer I | 4 | 288 HP | 21 tf | 150 MW | |
| Tech II | Medium Armor Repairer II | 5 | 320 HP | 28 tf | 172 MW |
- Activation cost: 160 Energy; Activation Duration: 12 seconds
Large
- Main article: Large Armor Repairer Family
| Name | Meta Level | Armor HP Repaired | CPU Usage | Powergrid Usage | |
|---|---|---|---|---|---|
| Tech I | Large Armor Repairer I | n/a | 600 HP | 50 tf | 2000 MW |
| Large I-a Polarized Armor Regenerator | 1 | 630 HP | 47 tf | 2000 MW | |
| Large Inefficient Armor Repair Unit | 2 | 660 HP | 48 tf | 2000 MW | |
| Large Automated I Carapace Restoration | 3 | 690 HP | 49 tf | 2000 MW | |
| Large 'Accommodation' Vestment Reconstructer I | 4 | 720 HP | 46 tf | 2000 MW | |
| Tech II | Large Armor Repairer II | 5 | 800 HP | 55 tf | 2300 MW |
- Activation cost: 400 Energy; Activation Duration: 15 seconds
Capital
| Name | Meta Level | Armor HP Repaired | CPU Usage | Powergrid Usage | |
|---|---|---|---|---|---|
| Tech I | Capital Armor Repairer I | n/a | 9600 HP | 75 tf | 125000 MW |
- Activation cost: 2400 Energy; Activation Duration: 30 seconds
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