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Augoror

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Augoror
Augoror1.jpg
Tech 1 Cruiser
Basic Fitting Information
Powergrid small.png Powergrid 475 MW
CPU small.png CPU 225 tf
High slot icon.png High Slots 4
Medium slot icon.png Medium Slots 2
Low slot icon.png Low Slots 5
Turret hardpoints.png Turrets 3
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 860
Armour icon.png Armour HP 1,329
Icon max velocity.png Max Velocity 153 m/s



Contents

Augoror

The Augoror is in general considered to be worst existing cruiser of all factions. Having only three turret points out of a total 4 hardpoints, 5 lows and two mediums, this ship is neither a ganker nor a tanker nor has it cargo or mining bonusses like its cheap counterparts. The 5m drone bay is more insult than asset.
Potentially, with a few cap rechargers and some overdrive modules, this could see some use on the front lines of a fleet as a cap restoring logistics ship, due to its bonuses. However, its usefulness in PvP would be small as it makes an easy target.


Description & Bonuses

The Auguror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Auguror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.

Special ability: 10% bonus to armor hitpoints per level. 10% bonus to capacitor need of energy transfer arrays per level. 500% bonus to range of energy transfer arrays.

Statistics

Fitting

CPU : 225
Powergrid : 475
Calibration : 400

Low slots : 5
Med slots : 2
High slots : 4

Launcher hardpoints : 0
Turret hardpoints : 3
Rig slots : 3

Structure

Structure hit points : 1329
Capacity : 465 m3
Drone Capacity : 5 m3
Mass : 12.250.000 kg
Volume : 115.000,0 m (10.000,0 m packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%

Armor

Armor hit points : 1329

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 20%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%

Shield

Shield hit points : 860
Shield recharge time : 1250 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%

Capacitor

Capacity : 937
Recharge time : 335 seconds

Targeting

Maximum targeting range : 42 km
Maximum locked targets : 5
Scan resolution : 285 mm
Radar sensor strength : 11 points
Signature radius : 110 m

Other

Max velocity : 153 m/sec
Fusion propulsion strength : 6 points
Base price : 2.907.500 ISK
Tech-2 versions : Guardian

Skill Requirements

Blueprint Info

Attributes

Manufacturing time : 3 Hours, 20 Minutes
Research material time : 2 Days, 18 Hours, 40 Minutes
Research copy time : 5 Days, 13 Hours, 20 Minutes
Research productivity time : 2 Days, 18 Hours, 40 Minutes
Wastage factor : 0.1

Bill of materials

Manufacturing

(Unresearched, Production Efficiency 0 - 5)

Isogen : 4551 - 3708
Megacyte : 58 - 47
Mexallon : 20119 - 16393
Nocxium : 1142 - 931
Pyerite : 69668 - 56767
Tritanium : 276542 - 225331
Zydrine : 258 - 210

Invention

Datacore - Amarrian Starship Engineering : 8
Datacore - Mechanical Engineering : 8
Occult Ship Data Interface : 1

Ship's Card Game Version

Ship type : Cruiser
Assembly : 1
Cost : 6
Power : 4
Shields : 6

When a ship that has been damaged by Augoror this turn is put on the scrapheap, you may draw a card.

Patrol 2

See also

The Augoror at EVE-Online's Item Database [1]
The Augoror at ESSDB [2]
The Augoror at EVE-Extra [3]
The Augoror in card-form [4] Template:Core Ships



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