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Bloodlines: The Gallente
From EVEWiki
Contents |
The Gallente
History
Originally of French origins, although any direct similarities have long since vanished, Gallenteans value freedom and individual liberty above all else. The Gallente Federation is the only true democracy in the world of EvE.
Gender
Gallente Females considerate and kind, spirited, out-going and lively. They value self-empowerment and can be very creative and resourceful.
Gallente Males driven and ambitious. They often act self-righteously and are generally very opinionated. They can be very courageous when they feel their way of life is threatened.
Base Attributes:
The Gallente have the following base attributes.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 6 | 8 | 8 | 4 | 4 |
Standard skills: Drones, Scout Drone Operation
Ancestry
Activists
The common Gallente citizen is extremely politically aware compared to citizens of other races. To outsiders it seems like each and every Gallentean is fighting for one issue or another - anti-corruption, pro-war, anti-pollution, pro-Federation - anything and everything is worth at least one good rally and a general strike.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 6 | 12 | 8 | 4 | 4 |
Extra skill: Social
High on charisma, the Activist can sweet-talk just about anyone. No one is better when it comes to learning Social skills. They're also experts in mastering advanced Trade and average when it comes to Navigation, combat related skills and Spaceship Operation. All other skills are below average. They make nice characters for those who love working for agents; their combat skills are sufficient for 'encounter' missions and through Navigation, they can handle their ship well enough for a package to be delivered on time.
Immigrants
Nowhere are honest immigrants as welcome as in the Gallente Federation and no nation is as quick to assimilate them and mold them gently into their own. Hard-working immigrants of every race, greed and color can quickly make it on their own - the opportunities are plentiful.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 6 | 8 | 10 | 4 | 6 |
Extra skill: Trade
When it comes to combat, the Immigrant is as fast at learning them as the Achura Monks. Navigation, Social skills and mastering flying elite ships come in second for the Immigrant. They are average when it comes to training both aspects of Trade and make average leaders. All other skills are somewhat wasted on them. They are the Gallente's finest warriors (with the exception of the Jin-Mei Sjing Ko Caste) with the typical Gallente charismatic approach to things.
Miners
The insatiable Gallente industry demands massive amounts of minerals for its day-to-day operation. The Federation, loath to be dependent on other races, encourages asteroid mining on a large scale. The sense of independence while mining appeals greatly to the individualistic Gallenteans.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 6 | 8 | 8 | 8 | 4 |
Extra skill: Mining
With a moderate intelligence and their weak willpower, the Miners are reasonably balanced characters. Their strength lies in training Corporation Management, Drones and advanced Trade, they're below average when it comes to Leadership, Trade and elite vessels. Not bad if you are looking for a character specialized in Drones. With extra points in intelligence (+2) and willpower (+3), they can become one of the most balanced ancestries in the game.
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