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Bloodlines: The Sebiestor
From EVEWiki
Contents |
The Sebiestor
History
Ambitious and driven the Sebiestors are innovative thinkers and are always willing to try something new and different. The Sebiestors are slight build, but are lithe and often graceful. Pale, taut skin and a thin frame are the norm and these looks lead many to believe they suffer from constant malnutrition and sickness.
Gender
Sebiestor Females are kind and considerate, but notorious for their cruel streaks. Generally loveable, they're realistic enough to take the world only at face value.
Sebiestor Males are contemplative and curious, charming and passionate. They are great tinkers, but their inquisitive nature makes them ideal for any profession when they put their mind to it.
Base Attributes:
The Sebiestor have the following base attributes.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 7 | 6 | 5 | 6 | 6 |
Standard skills: Mechanic, Repair Systems
Ancestry
Rebels
While most Minmatars are trying to establish some sort of a normal way of life since the Rebellion there are many that are not willing to forgive the Amarrians or forget their atrocities. Fighting to free the millions of Minmatars still enslaved by the Amarrians the rebels are building hidden bases close to Amarrian borders.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 7 | 6 | 8 | 6 | 7 |
Extra skill: Navigation
The Rebels are nicely balanced; they aren't bad at anything in particular, but also not extremely good either. Strongest points are in training Gunnery, Missle Launcher Operation and Spaceship Command, less rapidly trainable skills include advanced Trade skills and Corporation Management. This balance enables them to take on almost any role with success.
Tinkerers
The Sebiestors are the engineers and inventors of the Minmatars. They are especially adept at taking various ideas and techniques and modling them into their own special designs. Some Sebiestors seem to have an uncanny empathy with the ways things work and tick, making them extremely competent tinkerers.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 11 | 6 | 5 | 6 | 6 |
Extra skill: Engineering
Tinkerers have a knack for training Engineering, Electronics, Mechanics and Science. They are also skilled at mastering Navigation. All other skills are average, but absolutely not terrible. They are worst at learning combat oriented skills like Gunnery and Missle Launcher Operations. This makes then well suited for manufactoring and research, or skilled pilots who use modules and their whits for survival instead of powerful weapons.
Traders
Many Sebiestor traders live like nomads and travel the width and breath of the galaxy in search of quick profit. They seldom settle down to exploit a prosperous trade route for long, always moving on to seek the big payoff that will make them rich beyong their wildest dreams.
| Intelligence | Charisma | Perception | Memory | Willpower |
| 7 | 10 | 5 | 6 | 6 |
Extra skill: Trade
Traders age gifted smoothtalkers, good at mastering Social skills. They grasp advanced Trade skills even better then regular Trade skills and are good leaders; either of a group of pilots or an entire corporation. Their flaw lies in combat, which they are as slow in as the Tinkerers. Budding traders or CEO's are wise to choose the Trader to represent them in the world of EVE.
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