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Bloodlines: The Vherokior

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Contents

The Vherokior

History

The Vherokior tribe is a splinter tribe from the Starkmanir tribe. The origins of the Vherokiors are actually well known, unlike the other older tribes. Some five thousand years ago a brutal Starkmanir chief was exiled with all his people. The chief led his people into the most inhospitable part of Matar and was never seen again. But several centuries later their ancestors returned to Minmatar society, much changed in appearance and manners. They never revealed the cause for this change, but took to roaming between the other Minmatar tribes in large caravans, living as merchants, healers, scholars and fortune tellers.

A typical Vherokior male
The Vherokior sigil
A typical Vherokior female

Gender

Vheroikior females are renowned for their shrewd minds when it comes to business and trade. Their bartering skills are second to none and they possess exactly the right mixture of sense and intuition to excel in both commerce and industry. The Vherokiors have long since abandoned their wandering ways, instead opting for small-scale family-run businesses. These small establishments, often small canteens and bistros, are usually operated by the matriarch of the family.

The Vherokior male is small in stock, but nimble and quick footed. They possess an easy charm and are quite affable. While the tribal tattoo tradition is something shared by all Minmatars, the Vherokior male shamans have taken it to new heights. The mystical nature of the Voluval ritual, where the inner soul and karma of the person is revealed through a body tattoo, is exclusively handled by Vherokior shamans and the secrets of the rituals are only known to them.

Base Attributes

The Vherokior have the following base attributes.

Vherokior
Intelligence Charisma Perception Memory Willpower
7 8 4 8 3


Standard skills: Industry, Refining

Ancestry

Drifters

The wanderlust is still strong with many Vherokiors. While most have managed to curb their lust for adventure, there are those that can never settle down in one place for long. Never at rest, the horizon holds a constant faschination for them. For there are places to be seen and riches to be discovered.

Vherokior Drifters
Intelligence Charisma Perception Memory Willpower
9 8 6 8 3


Extra skill: Navigation The Drifters are excellent at mastering Science, Electronics, Mechanics and Engineering, only surpassed by the Sebiestor Tinkerers and the Achura Inventors. Industry, Social skills and Learning come second in speed at which they can be learned, followed closely by Navigation and advanced Trade. They are horrible at (regular) Trade, make poor leaders and fighters, and have trouble with training for Spaceship Command. But for the person who wants to invent, build, mine or get the most out of the ships the Drifter has mastered, this is a good class to go for.

Mystics

The Vherokiors have always seemed a bit odd to the other Minmatar tribes. Doubly so in regard to those Vherokiors with mystical inclinations. Vherokior shamans are both revered and feared by the Minmatars. They possess insights that can be of great help to people, but these same insights can also grant them great powers.

Vherokior Mystics
Intelligence Charisma Perception Memory Willpower
8 8 4 8 6


Extra skill: Learning The Mystics are poor warriors, but above average and nicely balanced in most other areas of skill training. If you are looking for a jack-of-all-trades that doesn't like combat, this is a very good choice. Some extra points in perception and willpower can even create a very balanced character in all fields of play.

Retailers

Walk into any dingy little eatery in Minmatar space and odds are it's owned and operated by a Vherokior. The same goes for any other small business establishment in the Republic. The Vherokiors are notorious peddlers, dating back to their caravan days. They usually run a family business and are seldom inclined to create big corporations.

Vherokior Retailers
Intelligence Charisma Perception Memory Willpower
7 9 4 11 3


Extra skill: Trade If you are looking for the worst warrior around, you've just found him. No one can surpass the Retailers all time low skill in learning Gunnery, Missile Launcher Operation and Spaceship Command. But they are one of the best in advanced Trade skills; only slightly less skilled then the Ni-Kunni Free Merchant and evenly skilled when it comes to Learning and Industry. They are a good choice for a miner / refiner with high skills when it comes to mastering Drones skills, as well as skills needed for modules and Science. And there is no one better qualified to run a corporation then the Retailer. They are the fastest learners in EVE of Corporation Management skills.



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