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Tech 2 Transport Ship
Basic Fitting Information
Powergrid small.png Powergrid 125 MW
CPU small.png CPU 285 tf
High slot icon.png High Slots 1
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 2
Turret hardpoints.png Turrets 0
Launcher hardpoints.png Launchers 1
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 1,758
Armour icon.png Armour HP 1,196
Icon max velocity.png Max Velocity 165 m/s

The Crane lacks low slots, but compensates by having the most medium slots of its class. While this enables a fit optimised for shield tanking (a desirable fit for Industrials and Deep Space Transports) the concensus opinion is that if a blockade runner is taking serious damage, its pilot has already failed.


Description & Bonuses

Hull: Badger Class Role: Transport Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

Caldari Industrial Skill Bonus:

  • +5% cargo capacity per level
  • +5% velocity per level

Transport Ships Skill Bonus:

  • +5% shield booster boost amount
  • -98.5% to -99.25% bonus to cpu need of covert ops cloaks



CPU : 285 tf
Powergrid : 125 MW
Calibration : 400

Low slots : 2
Med slots : 4
High slots : 1

Launcher hardpoints : 1
Turret hardpoints : 0
Rig slots : 2


Structure hit points : 1,969
Capacity : 3,500 m3
Drone Capacity : 0 m3
Drone Bandwidth : 0 Mbit/sec
Mass : 11,500,000 kg
Volume : 195,000.00 m3 (50,000.0 m packaged)
Inertia Modifier : 0.48

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 1,196

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 43.75%
Armor Thermal Damage Resistance : 72.5%


Shield hit points : 1,758
Shield recharge time : 1,250.00 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 55%
Shield Thermal Damage Resistance : 60%


Capacity : 843.75
Recharge time : 253.125 seconds


Maximum targeting range : 45 km
Maximum locked targets : 2
Scan resolution : 225 mm
Magnetometric sensor strength : 17 points
Signature radius : 125 m


Max velocity : 165 m/sec
Ship warp speed : 3 AU/S Magpulse propulsion strength : 14 points
Base price : 8,121,292 Isk

Template:Core Ships

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