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Cruise Launcher

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Revision as of 22:05, 23 April 2009 by Bjj8383 (Talk | contribs)

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Cruise Missiles are long range and hard hitting.

Common features: Overload bonus to Rate of Fire -15%
Missile Launchers name Meta Level Rate of Fire Heat Damage Capacity m3 CPU Powergrid
Tech I Cruise Missile Launcher I 0 22.00 2.4 1.00 60 1250
'Malkuth' Cruise Missile Launcher I 1 20.90 2.3 1.05 48 1250
'Limos' Cruise Missile Launcher I 2 19.80 2.1 1.10 54 1250
XT-9000 Cruise Launcher 3 18.70 2.0 1.15 57 1250
'Arbalest' Cruise Launcher I 4 17.60 1.9 1.20 51 1250
Tech II Cruise Missile Launcher II 5 17.60 1.9 1.35 66 1313
Faction Domination Cruise Missile Launcher 7 17.05 1.9 1.35 48 1250
Republic Fleet Cruise Missile Launcher 7 17.05 1.9 1.35 48 1250
True Sansha Cruise Missile Launcher 7 17.05 1.9 1.35 48 1250
Caldari Navy Cruise Missile Launcher 8 15.40 1.7 1.5 66 1125
Dread Guristas Cruise Missile Launcher 8 15.40 1.7 1.5 66 1125
Officer Estamel's Modified Cruise Missile Launcher 14 12.32 1.3 1.8 80 1125
Gotan's Modified Cruise Missile Launcher 13 14.96 1.6 1.6 55 1250
Hakim's Modified Cruise Missile Launcher 12 15.84 1.7 1.5 53 1250
Kaikka's Modified Cruise Missile Launcher 11 14.63 1.6 1.6 69 1125
Mizuro's Modified Cruise Missile Launcher 11 16.72 1.8 1.45 50 1250
Thon's Modified Cruise Missile Launcher 12 13.86 1.5 1.65 73 1125
Tobias' Modified Cruise Missile Launcher 14 14.08 1.5 1.65 58 1250
Vepas' Modified Cruise Missile Launcher 13 13.09 1.4 1.75 76 1125

Ammunition per Tech level:

  1. Cruise Missile, FoF Cruise Missile & Defender Missile.
  2. Cruise Missile, FoF Cruise Missile, Defender Missile & Advanced Cruise Missile.

Requirements per Tech level:

  1. Missile Launcher Operation 1
  2. Missile Launcher Operation 5, Standard Missiles 3, Heavy Missiles 3, Cruise Missiles 5 & Cruise Missile Specialization 1


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