Partner
|
Sponsor
|
Electronics skills overview
From EVEWiki
Electronics is the field of sensors and computer systems, both offensive and defensive.
|
Electronics Skill Tree | |
|---|---|
|
Primary Attribute: Intelligence |
The vast majority of this category deals with targetting: - improving yours (or your friends') - degrading theirs
- See also the page on Electronic Warfare Equipment for descriptions of how this equipment works.
Contents |
Base Skill: Electronics
The root of this field, Electronics, provides an incredibly useful +5%/level boost to CPU rating of your ship. Something no ship operator should do without.
Miscellaneous skills
- Survey (1x)
- Requires Electronics (1)
- Increases scanner speeds by 5%/level. Also allows you to select multiple categories of item to scan for.
- Cloaking (6x)
- Requires Electronics (5)
- Reduces targeting delay after uncloaking by 10%/level, allowing you to fire sooner after uncloaking. Can not be trained on Trial Accounts.
- Requires Electronics (5). Not trainable on Trial accounts
- reduces Liquid Ozone requirements of cynosural fields by 50 units/level.
- Electronics Upgrades (2x)
- Requires Electronics (2), Engineering (2)
- reduces CPU needs of sensor upgrades by 5%/level. Also allows you to install those sensor upgrades.
Improving your targeting
- Targeting (1x)
- Requires Electronics (1)
- increases the maximum number of ships you may have targeted by 1/level up to the limit imposed by your ship.
- Multitasking (3x)
- Requires Targeting (5)
- increases the maximum number of ships you may have targeted by 1/level up to the limit imposed by your ship.
- Long Range Targeting (2x)
- Requires Electronics (2)
- increases your targeting range by 5%/level
- Signature Analysis (1x)
- Requires Electronics (1)
- increases your targeting speed by 5%/level
Using the toys: Electronic Warfare
Note that not all of these skills actually require Electronic Warfare as a prerequisite.
- Electronic Warfare (2x)
- Requires Electronics (1)
- reduces capacitor need of ECM/ECCM systems by 5%/level
- Requires Electronic Warfare (3), Electronics (4)
- increases optimal range of most electronic warfare equipment by 10%/level.
- Frequency Modulation (3x)
- Requires Electronic Warfare (2), Electronics (3)
- increases falloff range of most electronic warfare equipment by 10%/level.
Making your foe easier to hit
Target painting increases the target's signature radius, making it easier to hit.
- Target Painting (3x)
- Requires Electronics (3)
- reduces capacitor need of Target Painters by 5%/level.
- Signature Focusing (5x)
- Requires Target Painting (4), Electronics (5)
- Increases the signature increase bonus of target painters by 5%/level.
Propulsion jamming slows your opponent's ship down, making it easier for your weapons to track him. Warp scramblers prevent your foe from escaping into warp.
- Propulsion Jamming (3x)
- Requires Electronics (3), Navigation (2)
- reduces capacitor need of Warp Scramblers and Stasis Webifiers by 5%/level
Making it harder for your foe to hit you
Tracking Disruptors reduce the optimal range and tracking speed of the affected ship's turrets. ECM Jammers break target locks, requiring the affected ship to reacquire a lock. Sensor dampers increase the time required to get a lock.
- Weapon Disruption (3x)
- Requires Electronics (3)
- reduces capacitor need of Tracking Disruptors by 5%/level
- Requires Weapon Disruption (4), Electronics (5)
- increases the tracking speed and optimal range of your tracking disruptor modules by 5%/level.
- Requires Electronic Warfare (5)
- reduces duration between activations of ECM jammers by 5%/level.
- Signal Dispersion (5x)
- Requires Electronic Warfare (4), Electronics (5)
- increases strength of ECM jammers by 5%/level
- Sensor Linking (3x)
- Requires Electronics (3)
- reduces capacitor need of sensor link (Remote Sensor Dampers, Projected Sensor Boosters) systems by 5%/level
- Signal Suppression (5x)
- Requires Sensor Linking (4), Electronics (5)
- increases effectiveness of remote sensor dampers by 5%/level. Affects both scan resolution and target range effects.
|
EVE Online Ships Guide |
