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Golem
From EVEWiki
Golem | |
|---|---|
| | |
| Tech 2 Marauder | |
| Basic Fitting Information | |
| 6,500 MW | |
| 715 tf | |
| 7 | |
| 7 | |
| 4 | |
| 0 | |
| 4 | |
| 2 | |
| See Fitting for more information. | |
| Basic Combat Attributes | |
| 8,200 | |
| 7,300 | |
| 105 m/s | |
Contents |
Description & Bonuses
Hull: Raven Class
Role: Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Caldari Battleship Skill Bonus:
- 10% bonus to cruise missile and torpedo velocity per level
- 5% bonus to cruise missile and torpedo explosion velocity per level
Marauders Skill Bonus:
- 7.5% bonus to shield boost amount per level
- 7.5% bonus to effectiveness of target painters per level
Role Bonus:
- 100% bonus to cruise missile and torpedo damage
- 100% bonus to range and velocity of tractor beams
Statistics
Fitting
CPU: 715 tf
Powergrid: 6,500 MW
Calibration: 400 points
Low Slots: 4
Medium Slots: 7
High Slots: 7
Launcher hardpoints: 4
Turret Hardpoints: 0
Rig Slots: 2
Structure
Structure hit points : 7300
Capacity : 1225 m3
Drone Capacity : 75 m3
Drone Bandwidth : 75 Mbit/sec
Mass : 105,200,000 kg
Volume : 486,000.0 m3 ( 50,000.0 m packaged)
Inertia Modifier : 0.105
EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%
Armor
Armor hit points : 7300
Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 34.375%
Armor Thermal Damage Resistance : 58.75%
Shield
Shield hit points : 8200
Shield recharge time : 2272.00 seconds
Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 47.5%
Shield Thermal Damage Resistance : 40%
Capacitor
Capacity : 5625
Recharge time : 923.90 seconds
Targeting
Maximum targeting range : 105 km
Maximum locked targets : 10
Scan resolution : 73 mm
Gravimetric sensor strength : 14 points
Signature radius : 575 m
Other
Max velocity : 105 m/sec
Ship Warp Speed : 3.0 AU/S
Ion propulsion strength : points
Base price : ISK
Tech 1 versions : Raven
Tech 2 versions : Golem
Faction versions : Raven Navy Issue, Raven State Issue
Skill Requirements
Primary Skill Required
- Caldari Battleship Level V
- Spaceship Command Level IV
- Caldari Cruiser Level IV
- Spaceship Command Level III
- Caldari Frigate Level IV
- Spaceship Command Level I
Secondary Skill Required
- Marauders Level I
- Energy Grid Upgrades Level V
- Engineering Level II
- Science Level I
- Advanced Weapon Upgrades Level V
- Weapon Upgrades Level V
- Gunnery Level II
- Weapon Upgrades Level V
- Spaceship Command Level V
- Energy Grid Upgrades Level V
Recommended Certificates
Certificates are introduced in the Quantum Rise expansion pack.
- Battleship Advanced Cruise Launchers - Standard
- Active Shield Tanking - Improved
- Target Painter Operator - Standard
- Core Competency - Elite
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