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Gunnery skills overview

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Gunnery Skill Tree

Primary Attribute: Perception
Secondary Attribute: Willpower

Turret Size
Energy S M L Cap
Hybrid S M L Cap
Projectile S M L Cap


  • Small <weapon type> Specialization
    • Medium <weapon type> Specialization
      • Large <weapon type> Specialization
Weapon Size
Artillery S M L
Autocannon S M L
Beam Laser S M L
Pulse Laser S M L
Blaster S M L
Railgun S M L

These are all skills influencing direct fire weapons, as opposed to launched ones (missiles).

Contents

Base skill: Gunnery

Gunnery is a skill that nobody should ever be without. The bonus adds up: +2%/level to rate of fire for all turrets.

General direct fire improvement skills

Rapid Firing (2x)
further increases turret rate of fire by 4%/level. (Maxing both this and Gunnery results in a net 32% increase in rate of fire.)
Controlled Bursts (2x)
reduces capacitor need of weapon turrets by 5%/level
Motion Prediction (2x)
increases turret tracking speed by 5%/level
Sharpshooter (2x)
increases turret optimal range by 5%/level
Surgical Strike (4x)
adds 3%/level to all weapon turret damage
Trajectory Analysis (5x)
increases weapon turret accuracy falloff by 5%/level

Upgrades

Weapon Upgrades
allows the use of weapon upgrade modules. Also reduces by 5%/level CPU needs of weapon systems.
Advanced Weapon Upgrades
reduces powergrid requirements of weapon turrets and launchers by 2%/level
Tactical Weapon Reconfiguration
reduces Strontium Clathrate consumption for siege module activations by 50/level.

Turret skills

There are 12 turret skills, one for each size and type of turret (see Gunnery sidebar).

  • All Small turret skills require Gunnery (1)
  • All Medium turret skills require Gunnery (3) and the respective small turret skill at (3)
  • All Large turret skills require Gunnery (5) and the respective medium turret skill at (3)
  • All Capital turret skills require the respective large turret skill at (5). (Nominally, they require Gunnery (5) as well, but so do the large turrets.)

All turret skills increase damage done by that turret type by 5%/level

Weapon Specializations

There are 6 weapon types covered, and 3 sizes for each type. (Capital weapons do not have a specialization skill.) All of these skills increase damage done by weapons requiring that specialization skill by 2%/level. Typically, these are exclusively Tech 2 weapons turrets. Tech 1 turrets don't require this skill, and neither do faction turrets.

  • All weapon specializations require the applicable turret skill at (5).
  • The 'long range' weapons (Artillery, Beam Laser, Railgun) require Sharpshooter skill at (3) for small, (4) for medium, and (5) for large turrets.
  • The 'short range' weapons (Autocannon, Pulse Laser, Blaster) require Motion Prediction skill at (3) for small, (4) for medium, and (5) for large turrets.
  • as well, Medium specializations require the applicable small specialization at (4). Large specializations require medium specialization at (4).


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