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Tech 2 Recon Ship
Basic Fitting Information
Powergrid small.png Powergrid 750 MW
CPU small.png CPU 400 tf
High slot icon.png High Slots 6
Medium slot icon.png Medium Slots 6
Low slot icon.png Low Slots 3
Turret hardpoints.png Turrets 3
Launcher hardpoints.png Launchers 3
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 1,322
Armour icon.png Armour HP 1,181
Icon max velocity.png Max Velocity 209 m/s



The Huginn, named for one of Odin's ravens, is a tricky ship, both to fly and combat. As a Combat Recon ship, it lacks the stealth of a Covert Cloak like its Force Recon sister, the Rapier. But what it loses in stealth it gains back and more in firepower; instead of only sporting a turret bonus, it also gets a missile bonus, and extra high slots to fill with launchers.

Generally the preferred solo Recon ship, the Huginn pack significantly more damage than its sister with all the same EWAR bonuses. Indirectly, it also gets more use out of them as its missile systems benefit directly from the painters and webs.

Huginns are an asset to any gang or fleet; a cheap and reliable force multiplier and anti-interceptor platform, though it does lack the "scarecrow" deterrent that the Rapier has.

Description & Bonuses

Name: Huginn
Hull: Bellicose
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

Minmatar Cruiser Skill Bonus:

  • 5% bonus to Medium Projectile Turret rate of fire per level
  • 7.5% bonus to target painter effectiveness per level

Recon Ships Skill Bonus:

  • 60% bonus to stasis webifier range per level
  • 5% bonus to Heavy Missile Launcher, heavy assault missile launcher and Assault Missile Launcher rate of fire per level



CPU : 400
Powergrid : 750
Calibration : 400

Low slots : 3
Med slots : 6
High slots : 6

Launcher hardpoints : 3
Turret hardpoints : 3
Rig slots : 2


Structure hit points : 872
Capacity : 315 m3
Drone Capacity : 40 m3
Mass : 11,550,000 kg
Volume : 85,000.0 m (10,000.0 m packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 1181

Armor EM Damage Resistance : 85%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 59.375%


Shield hit points : 1322
Shield recharge time : 1250 seconds

Shield EM Damage Resistance : 62.5%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 50%


Capacity : 1062.5
Recharge time : 343.75 seconds


Maximum targeting range : 125 km
Maximum locked targets : 10
Scan resolution : 303 mm
Ladar sensor strength : 28 points
Signature radius : 127 m


Max velocity : 209 m/sec
Base price : 14,988,558.00 ISK
Tech-1 version : Bellicose
Tech-2 versions : Huginn, Rapier

Skill Requirements

Recommended Certificates

Core Competency - Standard
Target Painter Operator - Standard
Cruiser Advanced Heavy Launchers - Standard
Armor Tanking - Standard

See Also

Template:Core Ships

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