From EVEWiki
Hybrid ammunition or hybrid charges are ammunition rounds that are fired by hybrid turrets. Hybrid ammunition does kinetic and thermal damage.
Overview
There are eight primary types of hybrid ammunition:
- Antimatter charges
- Plutonium charges
- Uranium charges
- Thorium charges
- Lead charges
- Iridium charges
- Tungsten charges
- Iron charges
Moving from top to bottom, the type of ammunition loaded into a hybrid turret affects the following attributes of the turret in the following ways: longer optimal range, lower capacitor use (until lead charges, and then decreasing again after iridium charges), lower kinetic and thermal damage done.
Hybrid ammunition comes in four sizes: small (frigate), medium (cruiser), large (battleship), and extra large (capital). Each size must be loaded into the correct turret – it is not possible to mix and match turret and ammunition sizes.
Statistics
Standard Hybrid Charges
| Type | Size | Kinetic Dmg | Thermal Dmg | Range Modifier | Capacitor Use
|
| Antimatter
| Small | 7 | 5 | -50% | 0%
|
| Medium | 14 | 10 | -50% | 0%
|
| Large | 28 | 20 | -50% | 0%
|
| XLarge | 56 | 40 | -50% | 0%
|
| Plutonium
| Small | 6 | 5 | -37.5% | -5%
|
| Medium | 12 | 10 | -37.5% | -5%
|
| Large | 24 | 20 | -37.5% | -5%
|
| XLarge | 48 | 40 | -37.5% | -5%
|
| Uranium
| Small | 6 | 4 | -25% | -8%
|
| Medium | 12 | 8 | -25% | -8%
|
| Large | 24 | 16 | -25% | -8%
|
| XLarge | 48 | 32 | -25% | -8%
|
| Thorium
| Small | 5 | 4 | -12.5% | -40%
|
| Medium | 10 | 8 | -12.5% | -40%
|
| Large | 20 | 16 | -12.5% | -40%
|
| XLarge | 40 | 32 | -12.5% | -40%
|
| Lead
| Small | 5 | 3 | 0% | -50%
|
| Medium | 10 | 6 | 0% | -50%
|
| Large | 20 | 12 | 0% | -50%
|
| XLarge | 40 | 24 | 0% | -50%
|
| Iridium
| Small | 4 | 3 | 20% | -24%
|
| Medium | 8 | 6 | 20% | -24%
|
| Large | 16 | 12 | 20% | -24%
|
| XLarge | 32 | 24 | 20% | -24%
|
| Tungsten
| Small | 4 | 2 | 40% | -27%
|
| Medium | 8 | 4 | 40% | -27%
|
| Large | 16 | 8 | 40% | -27%
|
| XLarge | 32 | 16 | 40% | -27%
|
| Iron
| Small | 3 | 2 | 60% | -30%
|
| Medium | 6 | 4 | 60% | -30%
|
| Large | 12 | 8 | 60% | -30%
|
| XLarge | 24 | 16 | 60% | -30%
|
Faction ammo can offer a wider range of options, improving upon normal ammunition. As with most faction items, cost and availability are the major deterrents.
Advanced Blaster Charges
Advanced blaster charges can only be loaded into Tech 2 blasters.
| Type | Size | Kinetic Dmg | Thermal Dmg | Range Modifier | Falloff Modifier | Tracking Speed | Capacitor Use
|
| Null
| Small | 5 | 6 | 25% | 25% | -25% | 0%
|
| Medium | 10 | 12 | 25% | 25% | -25% | 0%
|
| Large | 20 | 24 | 25% | 25% | -25% | 0%
|
| Void
| Small | 7.7 | 7.7 | -25% | -50% | -25% | 25%
|
| Medium | 15.4 | 15.4 | -25% | -50% | -25% | 25%
|
| Large | 30.8 | 30.8 | -25% | -50% | -25% | 25%
|
Advanced Railgun Charges
Advanced railgun charges can only be loaded into Tech 2 railguns.
| Type | Size | Kinetic Dmg | Thermal Dmg | Range Modifier | Tracking Speed | Velocity | Capacitor Use
|
| Spike
| Small | 4 | 4 | 80% | -75% | 0% | 0%
|
| Medium | 8 | 8 | 80% | -75% | 0% | 0%
|
| Large | 16 | 16 | 80% | -75% | 0% | 0%
|
| Javelin
| Small | 6 | 8 | -75% | -25% | 0% | 25%
|
| Medium | 12 | 16 | -75% | -25% | 0% | 25%
|
| Large | 24 | 32 | -75% | -25% | 0% | 25%
|