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Mechanic skills overview

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Mechanic Skill Tree

Primary Attribute: Intelligence
Secondary Attribute: Memory

Contents

Mechanic skills

Mechanic skills break down into several categories:

  • skills related to repair systems, including remote repairs
  • skills related to modifying a ship: rigging, and armor hardening
  • skills related to construction of new ships, or in tearing apart old ones.

Base Skill: Mechanic

Mechanic is a highly useful skill for keeping your ship alive. Your ship gains 5% to structure HP/level.

Repair skills

Repair Systems
Reduces repair cycle times by 5%/level.
Capital Repair Systems
as for Repair Systems, but for capital ship systems. 5%/level reduction in cycle time.
Remote Armor Repair Systems
Reduces capacitor need by 5%/level for remote armor repair systems.
Capital Remote Armor Repair Systems
Reduces capacitor need by 5%/level for capital versions of remote armor repair systems.
Remote Hull Repair Systems
reduces capacitor need by 5%/level for remote hull repair systems. Curiously, does not require Repair Systems skill.
Capital Remote Hull Repair Systems
as above, but for capital ship systems. 5%/level reduced capacitor need.
Tactical Logistics Reconfiguration
reduces consumption of Strontium Clathrates by triage modules (a module used by carriers).

Ship modification skills

Hull Upgrades

Hull Upgrades
increases armor HP by 5%/level. Also allows the pilot to install upgrades like Inertial Stabilizers and Expanded Cargoholds.


EM Armor Compensation, Explosive Armor Compensation, Kinetic Armor Compensation, Thermic Armor Compensation
provides an increase in passive resistance (of the skill's type) provided by armor hardeners: 3%/level passive resistance from deactivated active modules (Armor hardeners), and 5%/level for passive modules (Energized Plating and Resistance Plating).


Jury Rigging

Modifications that improve one area of ship performance while reducing another.

Jury Rigging
An enabling skill without additional benefits. Allows the use of rigs.
Armor Rigging, Astronautics Rigging, Drones Rigging, Electronic Superiority Rigging, Energy Weapon Rigging, Hybrid Weapon Rigging, Launcher Rigging, Projectile Weapon Rigging, Shield Rigging
Reduces penalties associated with the relevant type of rigging by 10%/level

Ship Construction skills

Frigate Construction
An enabling skill, required for advanced frigate construction
Cruiser Construction
As with Frigate Construction, an enabling skill for advanced cruiser construction.
Battleship Construction
As with Frigate Construction, an enabling skill for advanced battleship construction.
Capital Ship Construction
Again, an enabling skill, for capital ship construction. Freighters, Carriers, Dreadnoughts, Titans.
Industrial Construction
Enables construction of Industrial Ships.
Outpost Construction
Skill at constructing outposts. (See Outpost.)
Salvaging
Allows use of salvaging modules, and increases chance of retrieval by 5%/level. See also Salvage.

Nanite skills

Nanite Operation
Skill at operating nanites.
Nanite Interfacing
Improved control of general-purpose repair nanites.


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