Partner
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Sponsor
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Metropolis
From EVEWiki
Metropolis | |
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Sovereignty | Minmatar Republic |
Average Security Level | high |
Contents |
Metropolis
Factions: Minmatar Republic (Total)
Alliances: N/A - Empire Space
Constellations: 23
Description
It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their parliament and Justice Department in the Gedulf constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis.
Adjacent Regions
- Geminate
- Great Wildlands
- Heimatar
- via Eram to Vullat
- via Hek to Eystur
- via Arnstur to Gultratre
- via Hofjaldgund to Dal
- via Arlulf to Ameinak
- via Ryddinjorn to Meirakulf
- via Mateber or Offikatlin to Wiskebe
- Molden Heath
- Sinq Liaison
- The Forge
Constellations in Metropolis
NPC corporate headquarters
- Boundless Creation
- Core Complexion Inc.
- Eifyr and Co.
- Freedom Extension
- Krusual tribe
- Minmatar Mining Corporation
- Pator Tech School
- Republic Justice Department
- Republic Parliament
- Sebiestor tribe
- The Leisure Group
Notable features
With 23 constellations, Metropolis is a very large region. It includes several nearly self-contained constellations, each maintaining only single links to the rest of the universe.
Region's Card Game Version
Cost : 2
Income : 1
Locations : 2
Enemy ships cannot warp into your home region.
An opponent may pay you 4 ISK for each ship you control in this region: Negate the effect of Metropolis until end of turn.
External Links
- Metropolis at EVE-Online's site
- Tactical map of Metropolis at dotlan.net
- Metropolis in card-form [1]