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Microwarpdrive

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A Microwarpdrive, or MWD, is a speed enhancing module. Like the Afterburner, it fits into a medium sized Slot.

While a Microwarpdrive is Active, your speed is enhanced greatly, much more than an Afterburner. The catch is that your Signature Radius is increased by almost as much while the module is active, effectively canceling out all or most of the evasiveness gained. It also makes you much quicker to target.

Since the enhancement to your evasion is not as potent, it may seem that the MWD will not help you avoid damage much at all. However, since you can close distance or keep distance so well, it is conceivable that you could get to ranges where the enemy weaponry does not work by virtue of range.

While installed and online (whether active or not) a MWD will reduce your maximum Capacitor value, reducing the charge rate and total starting Capacitor. Additionally, the module consumes much more Capacitor than an Afterburner when active, making it one of the most Capacitor intensive modules in existence. You can Offline your MWD to restore your maximum Capacitor value (which helps the recharge rate), but the module will be unavailable and will cost Capacitor to Online it again.

You can only have 1 MWD active at once You can fit an Afterburner and a MWD on the same ship, but they cannot be active at the same time.

Contents

Thrust Factor & Size Classes

The interactions between ship size and MWD size are the same as with Afterburners. MWDs have a thrust factor associated with them, a different multiple of 15 for each size class:

The different classes of ship generally have a mass associated with them:

  • 1,000,000-1,500,000+ kg for Frigates and Destroyers
  • 10,000,000-15,000,000+ kg for Cruisers and Battlecruisers
  • 100,000,000-150,000,000+ kg for Battleships

The Thrust Factor of the MWD will adjust the speed bonus of the MWD, depending on the mass of the ship. If the ship weighs less than the Thrust Factor, you will gain additional speed. If it weighs more, you lose speed.

Mass Gain

You must take into account that MWDs increase the mass of the ship when active. Each class of MWD will give a different mass gain appropriate to the class:

  • 500,000 for 1MN
  • 5,000,000 for 10MN
  • 50,000,000 for 100MN

These mass gains will offset the fact that you are provided with a roughly equal amount of additional thrust (i.e. 1,500,000 instead of 1,000,000) that the lightest ship would have enjoyed. It also makes the ship turn and accelerate slower.

Overfitting

If you can somehow fit a Cruiser class MWD onto a Frigate, the speed increase is enhanced by the Thrust Factor/Mass ratio, giving you much more than the intended 500% increase in speed (even after the mass gain). The reverse is also true - if you fit a module that is too small for your mass, you will not gain much of anything.

In any case, unlike Afterburners, you'll be hard pressed to fit a larger MWD on a smaller ship. Even if you did succeed, your ship would likely not be able to fit anything else.

Microwarpdrive Limits & Disruption

Given that the module supposedly puts your ship into a state of "Microwarp", MWDs follow similar rules to Warping in regards to things that can prevent it. However, the rules are not identical.

MWDs will not work in Deadspace locations, excepting those of Faction Warfare locations.

Interdictor, Heavy Interdictor, and deployable type Bubbles do not inhibit MWDs.

The Warp Scrambler type Warp Jammers will deactivate and prevent MWDs from functioning, and even reset the speed of the ship instantly to normal velocity. However, Warp Disruptor type Warp Jammers will have no such effect.

Variations

Common Statistics amongst all MWDs

Velocity Bonus Thrust Factor Activation Mass Penalty Duration
1MN 500% 1,500,000 500,000 10 sec
10MN 500% 15,000,000 5,000,000 10 sec
100MN 500% 150,000,000 50,000,000 10 sec

Frigate

Name Meta Level Capacitor Size Penalty Signature Radius Penalty Activation Cost Powergrid Usage CPU Usage
Tech I 1MN MicroWarpdrive I n/a -25% 500 % 45 Energy 15 MW 25 tf
Phased Monopropellant I Hydrazine Boosters 1 -22% 500 % 45 Energy 15 MW 25 tf
Catalyzed Cold-Gas I Arcjet Thrusters 2 -19% 500 % 45 Energy 15 MW 23 tf
Tech II 1MN MicroWarpdrive II 5 -17% 500 % 50 Energy 17 MW 25 tf
Storyline 1MN Digital Booster Rockets 6 -14% 500 % 36 Energy 14 MW 21 tf
Faction Gallente Navy 1MN MicroWarpdrive 7 -14% 489 % 45 Energy 15 MW 28 tf
Shadow Serpentis 1MN MicroWarpdrive 7 -14% 489 % 45 Energy 15 MW 28 tf
Republic Fleet 1MN MicroWarpdrive 8 -11% 467 % 40 Energy 17 MW 25 tf
Domination 1MN MicroWarpdrive 8 -11% 467 % 40 Energy 17 MW 25 tf
Deadspace Coreli A-Type 1MN MicroWarpdrive 13 -3% 411 % 45 Energy 15 MW 32 tf
Coreli B-Type 1MN MicroWarpdrive 12 -6% 422 % 45 Energy 15 MW 30 tf
Coreli C-Type 1MN MicroWarpdrive 11 -8% 433 % 45 Energy 15 MW 29 tf
Gistii A-Type 1MN MicroWarpdrive 13 -3% 422 % 38 Energy 18 MW 25 tf
Gistii B-Type 1MN MicroWarpdrive 12 -6% 433 % 38 Energy 18 MW 25 tf
Gistii C-Type 1MN MicroWarpdrive 11 -8% 444 % 38 Energy 18 MW 25 tf

Cruiser

Name Meta Level Capacitor Size Penalty Signature Radius Penalty Activation Cost Powergrid Usage CPU Usage
Tech I 10MN MicroWarpdrive I n/a -25% 500 % 180 Energy 150 MW 50 tf
Y-T8 Overcharged Hydrocarbon I Microwarpdrive 3 -19 % 500 % 180 Energy 150 MW 50 tf
Tech II 10MN MicroWarpdrive II 5 -17 % 500 % 198 Energy 165 MW 50 tf
Storyline 10MN Digital Booster Rockets 6 -14% 500 % 144 Energy 135 MW 43 tf
Faction Gallente Navy 10MN MicroWarpdrive 7 -14 % 489 % 180 Energy 150 MW 55 tf
Shadow Serpentis 10MN MicroWarpdrive 7 -14 % 489 % 180 Energy 150 MW 55 tf
Republic Fleet 10MN MicroWarpdrive 8 -11 % 467 % 160 Energy 175 MW 50 tf
Domination 10MN MicroWarpdrive 8 -11 % 467 % 160 Energy 175 MW 50 tf
Deadspace Corelum A-Type 10MN MicroWarpdrive 13 -3 % 411 % 180 Energy 150 MW 63 tf
Corelum B-Type 10MN MicroWarpdrive 12 -6 % 422 % 180 Energy 150 MW 61 tf
Corelum C-Type 10MN MicroWarpdrive 11 -8 % 433 % 180 Energy 150 MW 58 tf
Gistum A-Type 10MN MicroWarpdrive 13 -3 % 422 % 150 Energy 180 MW 50 tf
Gistum B-Type 10MN MicroWarpdrive 12 -6 % 433 % 150 Energy 180 MW 50 tf
Gistum C-Type 10MN MicroWarpdrive 11 -8 % 444 % 150 Energy 180 MW 50 tf

Battleship

Name Meta Level Capacitor Size Penalty Signature Radius Penalty Activation Cost Powergrid Usage CPU Usage
Tech I 100MN MicroWarpdrive I n/a -25% 500 % 720 Energy 1250 MW 75 tf
Quad LiF Fueled I Booster Rockets 4 -19% 500 % 720 Energy 1250 MW 75 tf
Tech II 100MN MicroWarpdrive II 5 -17% 500 % 729 Energy 1375 MW 75 tf
Storyline 100MN Digital Booster Rockets 6 -14% 500 % 576 Energy 1125 MW 64 tf
Faction Gallente Navy 100MN MicroWarpdrive 7 -14% 489 % 720 Energy 1250 MW 83 tf
Shadow Serpentis 100MN MicroWarpdrive 7 -14% 489 % 720 Energy 1250 MW 83 tf
Republic Fleet 100MN MicroWarpdrive 8 -11% 467 % 600 Energy 1375 MW 75 tf
Domination 100MN MicroWarpdrive 8 -11% 467 % 600 Energy 1375 MW 75 tf
Officer Brynn's Modified 100MN MicroWarpdrive 11 -8% 433 % 720 Energy 1250 MW 87 tf
Mizuro's Modified 100MN MicroWarpdrive 11 -8% 444 % 567 Energy 1500 MW 75 tf
Tuvan's Modified 100MN MicroWarpdrive 12 -6% 422 % 720 Energy 1250 MW 91 tf
Hakim's Modified 100MN MicroWarpdrive 12 -6% 433 % 600 Energy 1500 MW 75 tf
Setele's Modified 100MN MicroWarpdrive 13 -3% 411 % 720 Energy 1250 MW 95 tf
Gotan's Modified 100MN MicroWarpdrive 13 -3% 422 % 600 Energy 1500 MW 75 tf
Cormack's Modified 100MN MicroWarpdrive 14 -0% 400 % 720 Energy 1250 MW 100 tf
Tobias' Modified 100MN MicroWarpdrive 14 -19% 411 % 600 Energy 1500 MW 75 tf
Deadspace Core A-Type 100MN MicroWarpdrive 13 -3% 411 % 720 Energy 1250 MW 95 tf
Core B-Type 100MN MicroWarpdrive 12 -6% 422 % 720 Energy 1250 MW 91 tf
Core C-Type 100MN MicroWarpdrive 11 -8% 433 % 720 Energy 1250 MW 87 tf
Core X-Type 100MN MicroWarpdrive 14 -0% 400 % 720 Energy 1250 MW 100 tf
Gist A-Type 100MN MicroWarpdrive 13 -3% 422 % 600 Energy 1500 MW 75 tf
Gist B-Type 100MN MicroWarpdrive 12 -6% 433 % 600 Energy 1500 MW 75 tf
Gist C-Type 100MN MicroWarpdrive 11 -6% 444 % 600 Energy 1500 MW 75 tf
Gist X-Type 100MN MicroWarpdrive 14 -0% 411 % 600 Energy 1500 MW 75 tf

Ship Bonuses

  • All Interceptors have had their Signature Radius reduction bonus changed. It is now a reduction to the activation penalty of MWDs, reducing the Signature Radius penalty by 15% per ship level.
  • The Thorax, Deimos, and Vindicator all receive a 5% reduction per ship level to the Capacitor penalty of fitting a MWD. This effectively removes it once the appropriate ship skill is level 5 (or actually adds capacitor capacity for higher meta level MWDs)

Skills, Implants, Rigs, and Boosters

  • The Acceleration Control skill will boost the effectiveness of a MWD or Afterburner by 5% per level.
  • The Navigation skill provides 5% more base velocity per level.
  • The Snake Implants (slot 1-6) enhance base speed (they now stack with speed modules).
  • The Halo Implants (slot 1-6) reduce Signature Radius.
  • The Slot 6 Rogue MY- series of Hardwirings enhance the speed increase of Afterburners or MWDs.
  • The Slot 6 Rogue CY- series and Shaqil's Speed Enhancer both increase the base speed of a ship.
  • The Slot 9 Rogue GY- series reduces the Capacitor needs of MWDs.
  • The slot 10 Skirmish Warfare Mindlink will add 50% more effectiveness to Skirmish Warfare Links, one of which provides a Gang boost to speed.
  • The X-Instinct series provides a Signature Radius reduction, but may reduce your base velocity as a side-effect.

Overheat

Overheating a MWD will increase its velocity bonus by 50%, making it one of the most substantial boosts to receive from Overheating. Even using it in small bursts can give you a huge speed advantage over an enemy that doesn't have the Thermodynamics skill.

Related Modules


History

  • In the very beginning, MWDs and Afterburners didn't have classes; one module fit any ship. MWDs also didn't have any penalties to stats at all. Additionally, it was possible to activate more than one speed module. All of this combined made fitting more than MWD not only easy, but capable of boosting ships with many mid-slots to insane speeds (such as the Scorpion). Utilizing at least a dual MWD fit was very common, making it easy to hit nearly five-figured speeds for most ships.
  • Late 2003 saw the first of many nerfs; a 25% penalty to capacitor, armor, and shields was implemented. Although it hurt multi-mwd fits, it failed to solve the problem entirely. It should be noted that there was no signature penalty, which wasn't added until build 1549. This meant that all of the speed of the MWD would be untaxed until that release, making the wielders nearly invulnerable to all attacks.
  • Build 1352 had introduced the 1MN, 10MN, and 100MN size class split, which intentionally permitted players to fit a module one size larger if they could muster up the fitting statistics. Unfortunately, this worked far too well. When Cruisers equipped two 100MN Afterburners, it granted them incredible speeds faster than even Interceptors.
  • Build 2942 made it impossible to activate more than one MWD at once, defeating the dual MWD setups for good. Unfortunately, it was still possible to either utilize a MWD and an Afterburner or a pair of over-sized Afterburners for still insane speeds.
  • Build 3106 increased the effect of the mass increase, making ships wielding over-sized speed modules much slower to accelerate and turn. Afterburners joined the MWD in not being able to be activated in conjunction with another speed module. Since proper sized Afterburners were quite weak on their own, the speed boost was changed from 30% to 100%.
  • Finally, CCP removed the armor, and eventually the shield penalties from the MWD in late 2004.
  • The Revelations 1.4 patch saw more speed nerfs. The Propellant Injection Vent Rig was suddenly changed (without warning) into much weaker Auxiliary Thrusters Rigs. The Propellant Injection Vent gave a 15% (T1) increase to Afterburner and MWD speed, and did it without a Stacking Penalty. In addition, many changes occurred to other speed enhancing modules, making them less powerful. Before the changes, it was still very possible to make a workable speed fit for Battleships.
  • Before the Quantum Rise expansion, high meta level MWDs had a base velocity boost higher than 500%, while the signature radius penalty sat at 500% in most cases. As a part of the overall speed nerf of Quantum Rise, the velocity boost was universalized as 500%, while the signature penalty was changed to be progressively reduced with better quality MWDs. The capacitor penalty was also changed to improve with meta level. The other adjustments to speed modules and implants would ensure that five digit speed was truly no longer a reasonable occurrence.
  • Quantum Rise would also add in the effect of Warp Scrambler type Warp Jammers shutting down MWDs.


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