As might be guessed by the title, skills in this category deal with handling launched weapons, as opposed to direct-fire weaponry, or autonomous free-flying devices.
Base Skill: Missile Launcher Operation
- Missile Launcher Operation (1x)
All missile skills are dependent upon this one. As such, it applies to all missile launching systems. It reduces launch times (increases rate of fire) by 2%/level.
Generic Missile skills
Between the two of them, Missile Bombardment and Missile Projection improve missile travel performance by up to half again compared to what an untrained missileer can do.
- Missile Bombardment (2x)
- increases maximum flight time for all missile types by 10% per level, thus increasing the effective range of missiles.
- Guided Missile Precision (5x)
- reduces signature radius factor by 5%/level for light, heavy, and cruise missile explosions, resulting in greater damage to small targets.
- Missile Projection (4x)
- adds 10%/level to missile maximum velocity.
- Rapid Launch (2x)
- adds a further 3%/level to rate of fire for missiles. Combined with Missile Launcher Operation, improves missile rate of fire by up to 26.5%. (bonuses multiply)
- Target Navigation Prediction (2x)
- decreases by 10%/level the target's velocity factor in explosion damage from missiles, resulting in greater damage to fast targets.
- Warhead Upgrades (5x)
- increases all missile damage by 2%/level
- Defender Missiles (2x)
- increases maximum velocity of defender missiles by 5%/level.
- FoF Missiles (3x)
- increases damage from all varieties of Friend-or-foe missile by 5%/level.
Specific missile skills
These fall into two categories:
- the basic level, increasing damage dealt (5%/level)
- the specialization level, increasing rate of fire of Tech 2 equipment by 2%/level.
Light and standard armaments
- Rockets (1x)
- +5%/level to Rocket damage.
- Rocket Specialization (3x)
- +2%/level to rate of fire of modules requiring rocket specialization (Rocket Launcher II).
- Standard Missiles (2x)
- +5%/level to damage done by standard missiles
- Standard Missile Specialization (3x)
- +2%/level to rate of fire of modules requiring standard missile specialization (Standard Missile Launcher II).
- Heavy Assault Missiles (3x)
- +5%/level to damage done by heavy assault missiles
- Heavy Assault Missile Specialization (5x)
- +2%/level to rate of fire of modules requiring heavy assault missile specialization (Heavy Assault Missile Launcher II).
- Heavy Missiles (3x)
- +5%/level to damage done by heavy missiles
- Heavy Missile Specialization (5x)
- +2%/level to rate of fire of modules requiring heavy missile specialization (Heavy Missile Launcher II).
- Torpedoes (4x)
- +5%/level to damage done by torpedos
- Torpedo Specialization (8x)
- +2%/level to rate of fire of modules requiring Torpedos specialization (Siege Missile Launcher II).
- Cruise Missiles (5x)
- +5%/level to damage done by cruise missiles
- Cruise Missile Specialization (5x)
- +2%/level to rate of fire of modules requiring cruise missile specialization (Cruise Missile Launcher II).
- Citadel Cruise Missiles (7x)
- +5%/level to damage done by Citadel Cruise Missiles
- Citadel Torpedoes (7x)
- +5%/level to damage done by Citadel Torpedoes
- Bomb Deployment (4x)
- 5% reduction of Bomb Launcher reactivation delay per skill level.