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Missiles skills overview

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Missiles Skill Tree

Primary Attribute: Perception
Secondary Attribute: Willpower

Contents

Missiles skills

As might be guessed by the title, skills in this category deal with handling launched weapons, as opposed to direct-fire weaponry, or autonomous free-flying devices.

Base Skill: Missile Launcher Operation

Missile Launcher Operation (1x)

All missile skills are dependent upon this one. As such, it applies to all missile launching systems. It reduces launch times (increases rate of fire) by 2%/level.

Generic Missile skills

Between the two of them, Missile Bombardment and Missile Projection improve missile travel performance by up to half again compared to what an untrained missileer can do.

Missile Bombardment (2x)
increases maximum flight time for all missile types by 10% per level, thus increasing the effective range of missiles.
Guided Missile Precision (5x)
reduces signature radius factor by 5%/level for light, heavy, and cruise missile explosions, resulting in greater damage to small targets.
Missile Projection (4x)
adds 10%/level to missile maximum velocity.
Rapid Launch (2x)
adds a further 3%/level to rate of fire for missiles. Combined with Missile Launcher Operation, improves missile rate of fire by up to 26.5%. (bonuses multiply)
Target Navigation Prediction (2x)
decreases by 10%/level the target's velocity factor in explosion damage from missiles, resulting in greater damage to fast targets.
Warhead Upgrades (5x)
increases all missile damage by 2%/level
Defender Missiles (2x)
increases maximum velocity of defender missiles by 5%/level.
FoF Missiles (3x)
increases damage from all varieties of Friend-or-foe missile by 5%/level.

Specific missile skills

These fall into two categories:

  • the basic level, increasing damage dealt (5%/level)
  • the specialization level, increasing rate of fire of Tech 2 equipment by 2%/level.

Light and standard armaments

Rockets (1x)
+5%/level to Rocket damage.
Rocket Specialization (3x)
+2%/level to rate of fire of modules requiring rocket specialization (Rocket Launcher II).
Standard Missiles (2x)
+5%/level to damage done by standard missiles
Standard Missile Specialization (3x)
+2%/level to rate of fire of modules requiring standard missile specialization (Standard Missile Launcher II).

Cruiser armaments

Heavy Assault Missiles (3x)
+5%/level to damage done by heavy assault missiles
Heavy Assault Missile Specialization (5x)
+2%/level to rate of fire of modules requiring heavy assault missile specialization (Heavy Assault Missile Launcher II).
Heavy Missiles (3x)
+5%/level to damage done by heavy missiles
Heavy Missile Specialization (5x)
+2%/level to rate of fire of modules requiring heavy missile specialization (Heavy Missile Launcher II).

Battleship armaments

Torpedoes (4x)
+5%/level to damage done by torpedos
Torpedo Specialization (8x)
+2%/level to rate of fire of modules requiring Torpedos specialization (Siege Missile Launcher II).
Cruise Missiles (5x)
+5%/level to damage done by cruise missiles
Cruise Missile Specialization (5x)
+2%/level to rate of fire of modules requiring cruise missile specialization (Cruise Missile Launcher II).

Capital armaments

Citadel Cruise Missiles (7x)
+5%/level to damage done by Citadel Cruise Missiles
Citadel Torpedoes (7x)
+5%/level to damage done by Citadel Torpedoes

Bombs

Bomb Deployment (4x)
5% reduction of Bomb Launcher reactivation delay per skill level.


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