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Moros

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Moros
Moros.jpg
Tech 1 Dreadnought
Basic Fitting Information
Powergrid small.png Powergrid 575,000 MW
CPU small.png CPU 750 tf
High slot icon.png High Slots 4
Medium slot icon.png Medium Slots 5
Low slot icon.png Low Slots 7
Turret hardpoints.png Turrets 3
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See §Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 156,250
Armour icon.png Armour HP 187,500
Icon max velocity.png Max Velocity 70 m/s

The dreadnoughts are fierce capital-class ships designed to lay siege to the largest of all structures in EVE, the player owned station, (POS or starbase).

Slow and cumbersome, like all Capital Ships the Dreadnought relies on an on-board Jump Drive for system to sytem travel. When in siege mode, the dreadnoughts are all but mobile. In compensation for their immobility in siege mode, the ship's critical navigation systems are routed to power the defenses and weapon hardpoints. A side effect of the siege mode is the emission of a broad-spectrum electromagnetic field that prevents the operation of any electronic warfare modules.

A single Dreadnought has been known to turn the tide of many battles, the Dreadnought is truly the backbone of any alliance warmachine.

Each race has designed their own dreadnought. The Phoenix was the first of the dreadnoughts to be developed, in true Caldari fashion. The Gallente Moros, the Amarr Revelation, and the Minmatar Naglfar followed soon after.

Contents

Description & Bonuses

Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.

Special Abilities:

  • 5% bonus to Capital Hybrid Turret damage per level
  • 20% bonus to drone damage and hitpoints per level
  • 99% reduction in CPU need for Siege Module

Statistics

Fitting

CPU : 750 tf
Powergrid : 575,000 MW
Calibration : 400

Low Slots : 7
Med Slots : 5
High Slots : 4

Launcher Hardpoints : 0
Turret Hardpoints : 3
Rig slots : 3

Structure

Structure hit points : 218,750
Capacity : 8,500 m3
Drone Capacity : 500 m3
Drone Bandwidth : 125 Mbit/sec
Mass : 1,292,000,000 kg
Volume : 17,550,000.0 m3 (1,000,000.0 m3 packaged)
Inertia Modifier : 0.0455

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%

Armor

Armor hit points : 187,500

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 35%
Armor Thermal Damage Resistance : 35%

Shield

Shield hit points : 156,250
Shield recharge time : 20,000.00 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%

Capacitor

Capacity : 52,500
Recharge time : 3804.29 seconds

Targeting

Maximum Targeting Range : 105 km
Maximum Locked Targets : 7
Scan Resolution : 50 mm
Magnetometric Sensor Strength : 44 points
Signature Radius : 1,740 m

Jump Drive Systems

Jump Drive Capacitor Need : 95%
Maximum Jump Range : 5 ly
Jump Drive Fuel Need : Oxgen Isotopes
Jump Drive Consumption Amount : 1,000

Other

Max Velocity : 70 m/sec
Ship Warp Speed : 1.5 AU/S
Base price : 1,549,802,570.00 ISK

showinfo : 19724

Skill Requirements

Primary Skill Required

Secondary Skill Required

Tertiary Skill Required

Blueprint Info

Base Price : 1,900,000,000.00 ISK

showinfo : 19725

Attributes

Manufacturing time : 2 Weeks, 19 Hours, 33 Minutes
Research material time : 8 Weeks, 3 Days, 6 Hours, 13 Minutes
Research copy time : 8 Weeks, 3 Days, 6 Hours, 13 Minutes
Research productivity time : 12 Weeks, 4 Days, 21 Hours, 20 Minutes
Wastage factor : 10.0%

Bill of materials

Manufacturing

Skills
Materials

Capital Armor Plates : 24-22
Capital Capacitor Battery : 24-22
Capital Comuter System : 24-22
Capital Construction Parts : 24-22
Capital Drone Bay : 30-28
Captical Jump Drive : 12-11
Capital Power Generator : 18-17
Capital Propulsion Engine : 18-17
Capital Sensor Cluster : 24-22
Capital Siege Array : 36-33
Capital Turret Hardpoint : 36-33

See also

The Moros at EVE-Online's Item Database [1]
The Moros at ESSDB
The Moros at EVE-Extra [2]
The Moros at Battleclinic [3]
The Moros at coldfront [4]

Template:Core Ships



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