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If you want to make over 10 million ISK per hour, increase your winning odds in PvP encounters, and come up with the best ship fitting strategy, then this set of EVE guides should not be missed out on. The comprehensive coverage of EVE Online makes the guides essential for staying one step ahead of other players.
Myrmidon
From EVEWiki
Myrmidon | |
|---|---|
| | |
| Tech 1 Battlecruiser | |
| Basic Fitting Information | |
| 1175 MW | |
| 400 tf | |
| 6 | |
| 5 | |
| 6 | |
| 6 | |
| 0 | |
| 3 | |
| See Fitting for more information. | |
| Basic Combat Attributes | |
| 3906 | |
| 4688 | |
| 145 m/s | |
Contents |
Uses
The Myrmidon's primary role is that of a drone boat, and is a good choice for someone stuck between a Vexor and a Dominix. Its bonus to armor repair amount enable it to field an impressive tank as well. With maxed out Battlecruiser and drone intensive skills, the power bonus any drone set is quite impressive, allowing for +185% to damage, and +75% to hitpoints per drone. The most popular setup for a Myrmidon usually has all five mid slots filled with cap rechargers, increasing the effectiveness of the tank. This ship can be viewed as a mini Dominix, and is generally outfitted similarly. The main difference, drone-wise, between the two is that the Dominix can field 5 heavy drones, while the Myrmidon can only field up to 3, due to its drone bandwidth restrictions (75 Mbit/s). Its easy to not notice the bandwidth when purchasing one, because the drone bay is 150m3, creating confusion if you're not paying attention. Further compounding the matter, prior to the introduction of drone bandwidth, the Myrmidon COULD field 5 heavy drones, and was quite renowned for that capacity. There are many debates as to which battlecruiser is better, the Myrmidon or the Drake. This is generally up to personal preference, seeing as the ships serve two different functions, namely a Droneboat and a Launcherboat.
Description & Bonuses
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
Battlecruiser Skill Bonus:
- 10% increase to drone hitpoints and damage dealt by drones per level
- 7.5% increase to armor repair amount per level
99% reduction in the CPU need of Warfare Link modules.
Statistics
Fitting
CPU : 400
Powergrid : 1175
Calibration : 400
Low slots : 6
Med slots : 5
High slots : 6
Launcher hardpoints : 0
Turret hardpoints : 6
Rig slots : 3
Structure
Structure hit points : 4297
Capacity : 400 m3
Drone Capacity : 150 m3
Drone Bandwidth : 75 m3
Mass : 13,250,000 kg
Volume : 270,000.0 m (15,000.0 m packaged)
EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%
Armor
Armor hit points : 4688
Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 35%
Armor Thermal Damage Resistance : 35%
Shield
Shield hit points : 3906
Shield recharge time : 1400 seconds
Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%
Capacitor
Capacity : 2812
Recharge time : 750 seconds
Targeting
Maximum targeting range : 55 km
Maximum locked targets : 7
Scan resolution : 200 mm
Magnetometric sensor strength : 18 points
Signature radius : 300 m
Other
Max velocity : 145 m/sec
Ion propulsion strength : 7 points
Base price : 4o,000,000 ISK
Tech-1 versions : Myrmidon
Tech-2 versions : none
Skill Requirements
- Gallente Cruiser III
- Battlecruiser II
Recommended Certificates
Certificates are introduced in the Quantum Rise expansion pack.
Blueprint Info
Attributes
Manufacturing time : 4 Hours, 10 Minutes
Research material time : 4 Days, 4 Hours
Research copy time : 1 Week, 1 Day, 8 Hours
Research productivity time : 2 Days, 18 Hours, 40 Minutes
Wastage factor : 0.1
Bill of materials
Manufacturing
(Unresearched, Production Efficiency 5)
Megacyte : 1360
Mexallon : 237013
Nocxium : 14831
Pyerite : 706616
Tritanium : 3173694
Zydrine : 2775
Invention
Datacore - Gallentean Starship Engineering : 16
Datacore - Mechanical Engineering : 16
Incognito Ship Data Interface : 1
Configuration
Active Armor Tank
In the active armor tank configuration, the Myrmidon can be configured in a similar manner to the Dominix, its larger battleship cousin. Often two large armor repairers are fitted in the low slots along with hardeners and additional plating. The medium slots are filled with capacitor rechargers as needed.
The active armor tank may provide for more available medium slots for electronic warfare purposes at the cost of a more hands on approach to tanking.
Passive Shield Tank
While the the Myrmidon, as most Gallente ships, is supposed to use armor tanking based on its associate skill based bonuses, the passive shield tank Myrmidon is gaining popularity.
The idea behind the passive shield tank Myrmidon is that the tanking configuration does not directly consume energy from the capacitor in order to blunt incoming fire. To accomplish this, the time it takes to regenerate the shield is minimized and the total shield hitpoints and resistances are maximized. An example implementation is to use shield power relays to sacrifice capacitor regeneration rate for shield regeneration rate. Then large shield extenders and resistance amplifiers are used to increase shield hitpoints and shield resistance, respectively.
Rather than fitting resistance amplifiers, some opt for active resistance hardeners such as invulnerability fields. This violates the passive philosophy of this configuration, but may help the Myrmidon cope with a heavy initial onslaught as is common in difficult missions or PvP engagements.
The tradeoff for a passive shield tank is capacitor regeneration capability for shield regeneration. Because the Myrmidon's primary weapon systems are drones which do not depend on ship's capacitor, this is not a significant problem. When traveling and making several consecutive jumps, the shield power relays can be disabled if capacitor energy becomes low.
Weaponry
Primarily, the Myrmidon is a drone based battlecruiser and high slots can be used to enhance that capability. Examples could be drone range augmentors and similar modules. Additionally, the pilot may wish to fit remote repairers in order to reinforce drone defences.
As a Gallente ship, the Myrmidon does not have missle launcher hardpoints. Medium or small hybrid railguns and/or blasters can be fitted to complement the primary drone based damage output, but there are no skill bonus connected with the ship for these weapons. Projectile weapons are also commonly used with the Myrmidon in conjunction with the Passive Shield Tank because of the slow capacitor regeneration.
See also
The Myrmidon at ESSDB [1]
The Myrmidon at EVE-Extra [2]
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