Eve Billionaire

The richest Eve Online player finally breaks his silence and reveals all his strategies to make billions of ISK effortlessly in this guide. Read how to duplicate his methods today. Stop flying around broke not knowing what to do and start using PROVEN strategies to get rich in Eve Online!


Eve Online Guide

If you want to make over hundreds of million ISK per hour, increase your winning odds in PvP encounters, and come up with the best ship fitting strategy, then this set of EVE guides. should not be missed out on. The comprehensive coverage of EVE Online makes the guides essential for staying one step ahead of other players.


From EVEWiki

Jump to: navigation, search
Error creating thumbnail: Unable to save thumbnail to destination

Tech 1 Battlecruiser
Basic Fitting Information
Powergrid small.png Powergrid 1175 MW
CPU small.png CPU 400 tf
High slot icon.png High Slots 6
Medium slot icon.png Medium Slots 5
Low slot icon.png Low Slots 6
Turret hardpoints.png Turrets 6
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 3906
Armour icon.png Armour HP 4688
Icon max velocity.png Max Velocity 145 m/s



The Myrmidon's primary role is that of a drone boat, and is a good choice for someone stuck between a Vexor and a Dominix. Its bonus to armor repair amount enable it to field an impressive tank as well. With maxed out Battlecruiser and drone intensive skills, the power bonus to any drone set is quite impressive, allowing for +185% to damage, and +75% to hitpoints per drone. The most popular setup for a Myrmidon usually has all five mid slots filled with cap rechargers, increasing the effectiveness of the tank. This ship can be viewed as a mini Dominix, and is generally outfitted similarly. The main difference, drone-wise, between the two is that the Dominix can field 5 heavy drones, while the Myrmidon can only field up to 3, due to its drone bandwidth restrictions (75 Mbit/s). Its easy to not notice the bandwidth when purchasing one, because the drone bay is 150m3, creating confusion if you're not paying attention. Further compounding the matter, prior to the introduction of drone bandwidth, the Myrmidon COULD field 5 heavy drones, and was quite renowned for that capacity.

There are many debates as to which battlecruiser is better, the Myrmidon or the Drake. This is generally up to personal preference, seeing as the ships serve two different functions, namely a Droneboat and a Launcherboat.

Source(s): Game support

Description & Bonuses

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

Battlecruiser Skill Bonus:

  • 10% increase to drone hitpoints and damage dealt by drones per level
  • 7.5% increase to armor repair amount per level

99% reduction in the CPU need of Warfare Link modules.



CPU : 400
Powergrid : 1175
Calibration : 400

Low slots : 6
Med slots : 5
High slots : 6

Launcher hardpoints : 0
Turret hardpoints : 6
Rig slots : 3


Structure hit points : 4297
Capacity : 400 m3
Drone Capacity : 150 m3
Drone Bandwidth : 75 Mbit/sec
Mass : 13,250,000 kg
Volume : 270,000.0 m (15,000.0 m packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 4688

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 35%
Armor Thermal Damage Resistance : 35%


Shield hit points : 3906
Shield recharge time : 1400 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%


Capacity : 2812
Recharge time : 750 seconds


Maximum targeting range : 55 km
Maximum locked targets : 7
Scan resolution : 200 mm
Magnetometric sensor strength : 18 points
Signature radius : 300 m


Max velocity : 145 m/sec
Ion propulsion strength : 7 points
Base price : 4o,000,000 ISK
Tech-1 versions : Myrmidon
Tech-2 versions : none

Skill Requirements

Recommended Certificates

Certificates are introduced in the Quantum Rise expansion pack.

Blueprint Info


Manufacturing time : 4 Hours, 10 Minutes
Research material time : 4 Days, 4 Hours
Research copy time : 1 Week, 1 Day, 8 Hours
Research productivity time : 2 Days, 18 Hours, 40 Minutes
Wastage factor : 0.1

Bill of materials


(Unresearched, Production Efficiency 5)

Megacyte : 1360
Mexallon : 237013
Nocxium : 14831
Pyerite : 706616
Tritanium : 3173694
Zydrine : 2775


Datacore - Gallentean Starship Engineering : 16
Datacore - Mechanical Engineering : 16
Incognito Ship Data Interface : 1


Active Armor Tank

In the active armor tank configuration, the Myrmidon can be configured in a similar manner to the Dominix, its larger battleship cousin. Often two or three armor repairers are fitted in the low slots along with hardeners and additional plating. The medium slots are filled with capacitor rechargers and boosters as needed.

The active armor tank may provide for more available medium slots for electronic warfare purposes at the cost of a more hands on approach to tanking.

Passive Shield Tank

While the the Myrmidon, as most Gallente ships, is supposed to use armor tanking based on its associate skill based bonuses, the passive shield tank Myrmidon is gaining popularity.

The idea behind the passive shield tank Myrmidon is that the tanking configuration does not directly consume energy from the capacitor in order to blunt incoming fire. To accomplish this, the time it takes to regenerate the shield is minimized and the total shield hitpoints and resistances are maximized. An example implementation is to use shield power relays to sacrifice capacitor regeneration rate for shield regeneration rate. Then large shield extenders and resistance amplifiers are used to increase shield hitpoints and shield resistance, respectively.

Rather than fitting resistance amplifiers, some opt for active resistance hardeners such as invulnerability fields. This violates the passive philosophy of this configuration, but may help the Myrmidon cope with a heavy initial onslaught as is common in difficult missions or PvP engagements.

The tradeoff for a passive shield tank is capacitor regeneration capability for shield regeneration. Because the Myrmidon's primary weapon systems are drones which do not depend on ship's capacitor, this is not a significant problem. When traveling and making several consecutive jumps, the shield power relays can be disabled if capacitor energy becomes low.


Primarily, the Myrmidon is a drone based battlecruiser and high slots can be used to enhance that capability. Examples could be drone range augmentors and similar modules. Additionally, the pilot may wish to fit remote repairers in order to reinforce drone defences.

As a Gallente ship, the Myrmidon does not have missle launcher hardpoints. Medium or small hybrid railguns and/or blasters can be fitted to complement the primary drone based damage output, but there are no skill bonus connected with the ship for these weapons. Projectile weapons are also commonly used with the Myrmidon in conjunction with the Passive Shield Tank because of the slow capacitor regeneration.

See also

The Myrmidon at ESSDB [1]
The Myrmidon at EVE-Extra [2]

Template:Core Ships

Personal tools