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Nightmare
From EVEWiki
Nightmare | |
|---|---|
| | |
| Tech 1 Battleship | |
| Basic Fitting Information | |
| 14,500 MW | |
| 710 tf | |
| 6 | |
| 7 | |
| 5 | |
| 4 | |
| 0 | |
| 3 | |
| See Fitting for more information. | |
| Basic Combat Attributes | |
| 9,735 | |
| 8,695 | |
| 94 m/s | |
Having only the Amarr Paladin as a possible contender for sheer, sustainable long-range damage, the Nightmare is a terrifying battleship to meet in battle. Its effectiveness-doubling bonus to Large energy turrets lets it sport the equivalent of eight turrets, most frequently tachyon lasers, at the power and rig expense of only four. Its enhanced tracking bonus even allows it to outperform the Paladin, not to mention any other race's or faction's battleship, in a fire support role. This has, understandably, made it very popular with high-end PvP players, and Nightmares frequently sell on the market for 1.2-1.7 billion ISK, a sum comparable to the price of Dreadnoughts. Being a Sanshas ship though, the Nightmare faces the hallmark capacitor issues of doubling as both shield tank and laser ship without a laser cap usage bonus. It is also somewhat slow. And compared to its prime competitor, the aforementioned Paladin, it does not measure up in either tanking or overall functionality. At Battleship size though, these issues lessen in significance when compared to the same ones met in the Succubus and Phantasm. Mainly because it can mount dual Large energy vampires and neutralizers in its spare high slots to protect it from tacklers, and because as any Battleship, it can stand up to significant damage.
Contents |
Description & Bonuses
Since this terror was first seen haunting the spacelanes a year and a half ago, it has been the subject of persistent rumors to the effect that its design bears the indelible stamp of long-dead Sansha's own madness. Who else, the conspiracy theorists argue, could come up with such marvelously twisted designs?
- Special Ability: 100% bonus to Large Energy Turret damage
- Amarr Battleship Skill Bonus: 7.5% bonus to Large Energy Turret tracking per level
- Caldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level
Statistics
Fitting
CPU : 710 tf
Powergrid : 14500 MW
Calibration : 350
Low slots : 5
Med slots : 7
High slots : 6
Riggings : 3
Launcher hardpoints : 0
Turret hardpoints : 4
Structure
Structure hit points : 8260
Capacity : 665 m3
Drone Capacity : 75 m3
Mass : 99,300,000 kg
Volume : 486,000 m (50,000 m packaged)
Inertia Modifier: 0.136
EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%
Armor
Armor hit points : 8695
Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 20%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%
Shield
Shield hit points : 9735
Shield recharge time : 2673 seconds
Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%
Capacitor
Capacity : 6950
Recharge time : 1154.88 seconds
Targeting
Maximum targeting range : 80 km
Maximum locked targets : 7
Scan resolution : 100 mm
Radar sensor strength : 28 points
Signature radius : 400 m
Other
Max velocity : 94 m/sec
Skill Requirements
Primary Skill Requirments
Secondary Skill Requirments
Blueprint Info
Attributes
Manufacturing time : 5 Hours
Research material time : 4 Days, 4 Hours
Research copy time : 1 Week, 1 Day, 8 Hours
Research productivity time : 4 Days, 4 Hours
Wastage factor : 0.1
Bill of materials
Manufacturing
(Unresearched, Production Efficiency 0 - 5)
Isogen : 160001 - 130371
Megacyte : 3043 - 2479
Mexallon : 640811 - 522143
Nocxium : 39953 - 32555
Pyerite : 2557983 - 2084282
Tritanium : 10229803 - 8335395
Zydrine : 9531 - 7766
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