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Tech 2 Black Ops
Basic Fitting Information
Powergrid small.png Powergrid 12,750 MW
CPU small.png CPU 510 tf
High slot icon.png High Slots 8
Medium slot icon.png Medium Slots 5
Low slot icon.png Low Slots 6
Turret hardpoints.png Turrets 5
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 4,968
Armour icon.png Armour HP 4,375
Icon max velocity.png Max Velocity 146 m/s


Description & Bonuses

Hull: Typhoon Class Role: Black Ops

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Thukker Mix

The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.

Minmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire and 5% bonus to large projectile turret damage per level

Black Ops Skill Bonus: 5% bonus to velocity and multiplies the cloaked velocity by 125% per level

Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking



CPU: 510 tf

Powergrid: 12,740 MW

Calibration: 400 points

High Slots: 8 Fitting Slot

Medium Slots: 5 Fitting Slot

Low Slots: 6 Fitting Slot

Launcher Hardpoints: 0

Hard Points: 5

Rig Slots: 2 Fitting Slots


Structure Hardpoints: 4,928 HP

Capacity: 725 m3

Drone Capacity: 175 m3

Mass: 140,000,000 Kg

Volume: 414,000 m3 (50,000 m3 packaged)

EM Dmg Resistance: 0 %

Explosive Dmg Resistance: 0 %

Kinetic Dmg Resistance: 0 %

Thermal Dmg Resistance: 0 %


Armour Hitpoints: 4,375 HP

Armour EM Damage Resistance: 64 %

Armour Explosive Damage Resistance: 10 %

Armour Kinetic Damage Resistance: 25 %

Armour Thermal Damage Resistance: 38.25%


Shield Capacity: 4,968 HP

Shield Recharge Time: 3,125,000 ms

Shield EM Damage Resistance: 10 %

Shield Explosive Damage Resistance: 50 %

Shield Kinetic Damage Resistance: 40 %

Shield Thermal Damage Resistance: 24 %


Capacitor Capacity: 5,000 Energy

Recharge Time: 1,087,500 ms


Maximum Targeting Range: 48,000 m

Max Locked Targets: 7

Targeting Speed: 6,750 ms

Scan Resolution: 138mm

LADAR Sensor Strength: 18 points

Signature Radius: 288 m


Max Velocity: 146 m/sec

Ship Warp Speed: 3.0 AU/S

Jump Drive Systems

Onboard Jump Drive:

Jump Drive Capacitor Need: 95 %

Maximum Jump Range: 2 ly

Jump Drive Fuel Needed: Hydrogen Isotopes

Jump Drive Consumption Amount: 300

Skill Requirements

Primary Skills

Secondary Skills

Recommended Certificates

Wormhole Generation - Basic
Core Competency - Elite
Battleship Advanced Artillery Turrets - Standard
Armor Tanking - Improved

03:05, 28 August 2008 (PDT)

See also

The Panther at EVE-Online's Item Database [1]
The Panther at EVE-Extra [2]
The Panther at Battleclinic [3]
The Panther at coldfront [4]
The Panther at the database [5]
The Panther at [6]
The Panther at [7]
The Panther at EVEHQ's Item Database [8]

Template:Core Ships

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