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Tech 2 Recon Ship
Basic Fitting Information
Powergrid small.png Powergrid 950 MW
CPU small.png CPU 350 tf
High slot icon.png High Slots 4
Medium slot icon.png Medium Slots 5
Low slot icon.png Low Slots 5
Turret hardpoints.png Turrets 3
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 788
Armour icon.png Armour HP 1,800
Icon max velocity.png Max Velocity 164 m/s

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.


Description & Bonuses

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

Amarr Cruiser Skill Bonus:

  • 5% bonus to Tracking Disruptor effectiveness and
  • 10% bonus to drone hit points and damage per level.

Recon Ships Skill Bonus:

  • 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and
  • -96% to -100% reduction in Cloaking Device CPU use per level

Role Bonus:

  • 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.

Note: can fit covert cynosural field generators



Structure hit points : 872
Capacity : 315 m3
Drone Capacity : 150 m3
Drone Bandwidth : 50 Mbit/sec
Mass : 11,370,000 kg kg
Volume : 120,000 m3 (10,000m3 packaged)
Inertia Modifier : 0.5

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 1800

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 60%
Armor Kinetic Damage Resistance : 43.75%
Armor Thermal Damage Resistance : 35%


Shield hit points : 788
Shield recharge time : 1250.00 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 75%
Shield Kinetic Damage Resistance : 55%
Shield Thermal Damage Resistance : 20%


Capacity : 1,250
Recharge time : 343.75 seconds


Maximum targeting range : 104 km
Maximum locked targets : 7
Scan resolution : 215 mm
Radar sensor strength : 24 points
Signature radius : 156 m


Base price : 15,013,042.00 ISK
Tech 1 versions : Arbitrator
Tech 2 versions : Curse

Skill Requirements

Primary Skill required

Secondary Skill required

Blueprint Info


Manufacturing time : 1 Day, 9 Hours, 20 Minutes
Research material time : 5 Days, 13 Hours, 20 Minutes
Research copy time : 3 Weeks, 6 Days, 18 Hours, 40 Minutes
Research productivity time : 1 Week, 1 Day, 8 Hours
Wastage factor : 10.0%

Bill of materials


(unresearched, pe 0 - 5) Material / Mineral

Ship / Cruiser

Skill / Industry

Skill / Mechanic

Skill / Science

Commodity / Tool

Commodity / General

Commodity / Construction Components


Occult Ship Data Interface : 1
Datacore - Mechanical Engineering : 8
Datacore - Amarr Starship Engineering : 8

See also

The Pilgrim at EVE-Online's Item Database [1]
The Pilgrim at ESSDB [2]
The Pilgrim at EVE-Extra [3]
The Pilgrim at Battleclinic [4]
The Pilgrim at EVE-DB [5]
The Pilgrim at coldfront [6]
The Pilgrim in card-form [7]

Template:Core Ships

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