From EVEWiki
Projectile ammunition (or projectile ammo) is ammunition that is fired by a projectile turret. All projectile ammo does some kinetic damage and most do explosive as well, but three in particular specialize in high amounts of non-kinetic damage: Fusion in explosive, Phased Plasma in thermal, and EMP in EM damage.
Most projectile charge types affect your optimal range.
Projectile ammunition comes in four sizes: small (frigate), medium (cruiser), large (battleship), and extra large (capital). Each size must be loaded into the correct turret – it is not possible to mix and match turret and ammunition sizes.
Statistics
Damage Types are shown with primary , secondary , and tertiary colors.
Small
| Type | EM | Expl | Kin | Therm | Range Mod | Tracking Mod
|
| Carbonized Lead S
| 0 | 1 | 4 | 0 | 60% | 5%
|
| Nuclear S
| 0 | 4 | 1 | 0 | 60% | 5%
|
| Proton S
| 3 | 0 | 2 | 0 | 60% | 5%
|
| Depleted Uranium S
| 0 | 3 | 2 | 3 | 0% | 20%
|
| Titanium Sabot S
| 0 | 2 | 6 | 0 | 0% | 20%
|
| Fusion S
| 0 | 10 | 2 | 0 | -50% | 0%
|
| Phased Plasma S
| 0 | 0 | 2 | 10 | -50% | 0%
|
| EMP S
| 9 | 2 | 1 | 0 | -50% | 0%
|
Medium
| Type | EM | Expl | Kin | Therm | Range Mod | Tracking Mod
|
| Carbonized Lead M
| 0 | 2 | 8 | 0 | 60% | 5%
|
| Nuclear M
| 0 | 8 | 2 | 0 | 60% | 5%
|
| Proton M
| 6 | 0 | 4 | 0 | 60% | 5%
|
| Depleted Uranium M
| 0 | 6 | 4 | 6 | 0% | 20%
|
| Titanium Sabot M
| 0 | 4 | 12 | 0 | 0% | 20%
|
| Fusion M
| 0 | 20 | 4 | 0 | -50% | 0%
|
| Phased Plasma M
| 0 | 0 | 4 | 20 | -50% | 0%
|
| EMP M
| 18 | 4 | 2 | 0 | -50% | 0%
|
Large
| Type | EM | Expl | Kin | Therm | Range Mod | Tracking Mod
|
| Carbonized Lead L
| 0 | 4 | 16 | 0 | 60% | 5%
|
| Nuclear L
| 0 | 16 | 4 | 0 | 60% | 5%
|
| Proton L
| 12 | 0 | 8 | 0 | 60% | 5%
|
| Depleted Uranium L
| 0 | 12 | 8 | 12 | 0% | 20%
|
| Titanium Sabot L
| 0 | 8 | 24 | 0 | 0% | 20%
|
| Fusion L
| 0 | 40 | 8 | 0 | -50% | 0%
|
| Phased Plasma L
| 0 | 0 | 8 | 40 | -50% | 0%
|
| EMP L
| 36 | 8 | 4 | 0 | -50% | 0%
|
Extra Large
| Type | EM | Expl | Kin | Therm | Range Mod | Tracking Mod
|
| Carbonized Lead XL
| 0 | 8 | 32 | 0 | 60% | 5%
|
| Nuclear XL
| 0 | 32 | 8 | 0 | 60% | 5%
|
| Proton XL
| 24 | 0 | 16 | 0 | 60% | 5%
|
| Depleted Uranium XL
| 0 | 24 | 16 | 24 | 0% | 20%
|
| Titanium Sabot XL
| 0 | 16 | 48 | 0 | 0% | 20%
|
| Fusion XL
| 0 | 80 | 16 | 0 | -50% | 0%
|
| Phased Plasma XL
| 0 | 0 | 16 | 80 | -50% | 0%
|
| EMP XL
| 72 | 16 | 8 | 0 | -50% | 0%
|
Faction Projectile Ammunition
- Main article: faction projectile ammunition
Faction ammo can offer more damage output, improving upon normal ammunition. As with most faction items, cost and availability are the major deterrents.
Advanced Artillery Charges
Advanced artillery charges can only be fitted to Tech 2 Artillery Cannons.
| Type | Size | Expl | Kin | Range Mod | Tracking Mod | Velocity | Cap Recharge
|
| Tremor
| Small | 5 | 3 | 80% | -75% | 0% | 0%
|
| Medium | 10 | 6 | 80% | -75% | 0% | 0%
|
| Large | 20 | 12 | 80% | -75% | 0% | 0%
|
| Quake
| Small | 9 | 5 | -75% | -25% | -20% | -25%
|
| Medium | 18 | 10 | -75% | -25% | -14% | -16%
|
| Large | 36 | 20 | -75% | -25% | -10% | -12%
|
Advanced Autocannon charges
Advanced autocannon charges can only be fitted to Tech 2 Autocannons.
| Type | Size | Expl | Kin | Range Mod | Falloff Mod | Tracking Mod | Cap Recharge
|
| Barrage
| Small | 6 | 5 | 0% | 50% | -25% | 0%
|
| Medium | 12 | 10 | 0% | 50% | -25% | 0%
|
| Large | 24 | 20 | 0% | 50% | -25% | 0%
|
| Hail
| Small | 11 | 3 | -50% | -50% | -50% | -10%
|
| Medium | 22 | 6 | -50% | -50% | -50% | -7%
|
| Large | 44 | 12 | -50% | -50% | -50% | -5%
|