Specialising in Electronic Warfare, these massively complex Cruiser variants have the highest resistance levels of all Tech II ships, along with bonuses to various forms of electronic warfare, energy neutralisation and theft.
Advanced versions also gain bonuses to Cloaking Device use and Cynosural Field generation, making them a pivotal part of any coordinated fleet operation.
Recon Ships are a Tech II class of ship, and have significant manufacture and training requirements, compared to their Tech I counterparts. (See Cruisers)
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|Ships by Race, Type, and Faction|
|Race: Amarr | Caldari | Gallente | Minmatar|
|Ship Type: Shuttles | Frigates | Covert Ops | Interceptors | Assault Ships | Electronic Attack Ships | Destroyers | Interdictors|
|Cruisers | Heavy Assault Ships | Heavy Interdictors | Logistics | Recon Ships | Battlecruisers | Command Ships | Strategic Cruisers|
|Battleships | Marauders | Black Ops | Dreadnoughts | Carriers | Titans|
|Freighters | Jump Freighters | Industrials | Transport Ships | Mining Barges | Exhumers|
|Faction: Amarr Empire | Caldari State | Gallente Federation | Minmatar Republic|
|Serpentis | The Blood Raider Covenant | Angel Cartel | Guristas Pirates | Sansha's Nation|