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Research Agents

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Research & Development (R&D) agents in EVE are “aides” through which research into Tech 2 Blueprints is conducted. There are a few key differences between “normal” (mission-) agents and research agents:

Standings Requirement: Research agents have both the normal standings requirement for an agent of their Level and Quality, as well as the requirement for Corporate or Personal standings at 2.0 less than the normal standings requirement.

In practice, however, this additional restriction rarely comes into play, since attaining the required Corporate standing automatically fulfills the lower requirement, and Personal standing can not be modified (except with skills). The secondary limitation, therefore, exists only to prevent those with high Faction standing from accessing top-level researchers without actually working for that corporation.

Skills Requirement

Research agents have requirements for skills, as well. Each agent’s info will list off the areas in which they can perform research. Higher-level agents will typically have more areas to choose from, though you can not perform research in multiple fields on a single research agent.

In order to begin research, you must have the skill that corresponds to the research area trained to Level I. These skills will have a prerequisite of Science V and either Mechanic, Electronics, or Engineering V.

Quantity Limitation

Unlike normal agents, you are limited in the number of research agents you can access at a single time. The starting number is one agent, and can be raised by training the skill Research Project Management, which allows an additional agent. Thus, the maximum number of research agents able to be contacted simultaneously is six.

Research Project Management [ Rank 8 ]

Special Missions

The missions given out by research agents differ significantly from those given out by normal agents. More on this later.

Doing the Dirty Deed:

Once you’ve found a research agent, both EVE-Agents [1] (from Chribba) and EVE Explorer [2] (from Grismar), support searching by research skill, among other things), and have met the standings and skill requirements, it’s time to begin your research. Talking to the agent will provide the option to select the field of research and start your research. After this is done, you sit back and wait. You’ll earn a number of Research Points (RPs) per day.

The number of RPs you earn is based on this formula:
((Agent Skill + Your Skill)^2 * (1 + Effective Quality / 100)) * Area Bonus

  • Agent Skill: Determined by the Level of the agent. Level 3 agents will have Level III of the appropriate research skill.
  • Your Skill: Determined by your training in the research skill.
  • Effective Quality: is your effective quality (after Negotiation, Connections, etc.) with the agent.
  • Area Bonus: Depends on the research field. Most fields have no modifier (e.g. 1), weapon-area research is doubled (2), and ship research is tripled (3).

The "theoretical max" (since the highest R&D agent in the game right now is L4Q18) per day is somewhere around 117 or 118 (before the field modifier). But that's with maxed skills in the field, Connections, and Negotiations.

A more practical number is somewhere around 75-90 before the field modifier, depending on how dedicated your character is to research. If you're using an alt, and don't have else to train, you can push it higher.

Fractional RPs do accrue, but can't be spent or used as tickets.

These RPs Seem Valuable... Give Me More!

It is possible, however, to get more than your base RPs per day. There are three main methods to do this:

Research Missions: Research missions will be given out by the research agent. There is typically a 20-hour delay between research missions, so you’re guaranteed at least one per day from the agent. Your agent will typically inform you of a mission being availability via an EVEMail.

There is no penalty to ignoring the mission (contrary to the tone of the EVEMail, research will proceed normally), or declining the mission. You will not hurt your Corporate or Personal standings. You will not lose any RPs. Failing the mission does hurt your Faction standing.

Research missions are typically either Courier, delivering small packages under 10m^3, or Trade, which require varying amounts of minerals. Level 4 missions ask for 8100 Tritanium, Level 3 ask for 2700, and Level 2 ask for 900.

What you will gain by completing the mission, however, is an amount of RPs equal to your normal daily total. The research missions also increment the "counter" used with normal missions, where 16 missions of the same level and same faction generate a storyline mission of the same level.

Note: It’s been known to happen that the agent may not EVEMail you for a mission after your first contact or after failing a research, or after you’ve failed a research mission. Should this happen, you’ll need to talk to the agent in person until you receive a mission; EVEMail notifications will subsequently resume.

Negotiation: The Negotiation skill directly improves the effective quality of your agent, and is the most efficient skill for raising the number of RPs you earn each day. Negotiation IV, for example, raises Effective Quality by nearly 20 points.

Connections: Not terribly efficient (but very useful in grinding standing to be able to use agents), Connections can minimally raise the effective quality of your research agent.

Okay, I’ve Got a Ton of RPs... Now What?

You can now indirectly spend your research points to create a Tech 2 Limited-Run Blueprint. Once you have enough RPs, talk to your Agent and choose to buy Datacores for the skill you’ve been researching. Datacores are consumed as a part of the Invention process. Datacores can also be sold on the market.

Datacores cost 50 RP each, modified in the same manner as earned RPs by the field of research. Thus, a Gallente Starship Engineering datacore will cost you 150 RPs, but since you earn RPs at triple the rate, you'll be able to buy the datacores at the same pace if you'd been researching Mechanical Engineering.

Datacore prices fluctuate based on the availability of research agents, and the popularity of invention. They're still pretty rare en masse on the market. If you're planning to use R&D to provide datacores for invention, you'd be advised to check the datacore requirements for that item. Focus on corporations that have those research fields available, so that you can get a steady stream of materials. Mechanical Engineering, for example, is available with mostly Matari corporations.

If you already have a Data Interface, using Datacores and the Invention system to create a Tech 2 BPC may be a more efficient use of RPs.

Historical: T2 Blueprint Originals

Previously, the primary use for RPs was the “T2 lottery.” When CCP released a new “batch” of T2 BPOs, every “active” research point in the lottery was a “ticket” into the lottery. The more tickets you had, the better chance you had to win a T2 BPO.

There was some debate as to how the winner was chosen. Argue among yourselves.

You lost all your RP when you accepted a BPO, and had to talk to the agent again and restart your research. You only lost the RP from the agent that made you the offer; others were not affected.

As of October 2007, the CCP developers have specifically stated [citation needed] that all new T2 item types (ships, mods, etc.) will be available through invention only.

This Research Sucks... I Quit... But Can I Still Win?

Unfortunately, no. If you choose to quit research with your agent, ALL of your RPs are forfeited and you don’t get any of them back. Because of this, it’s worthwhile to choose a high-level (L3 or L4), high-quality agent to perform long research. And if it’s absolutely required to quit with an agent, buy as many datacores as you can before quitting.

There are actually very few reasons for quitting a Research Agent, especially when you factor in the fact that datacores are a valuable commodity that you steadily earn over time without putting any effort in at all once you've got your standings.

List of Corporations with R&D Divisions

Caldari

Kaalakiota Corporation

Size: Huge
Implant: Willpower
L4 Q-14
Nakelaiken Obanmaka
Required standing: 5.3
Caldari Starship Engineering (269.73 RP/day)
Electromagnetic Physics (89.91 RP/day)
Graviton Physics (179.82 RP/day)
High Energy Physics (89.91 RP/day)
Mechanical Engineering (89.91 RP/day)
L4 Q-17
Kibayasu Jimmulen
Required standing: 5.15
Electromagnetic Physics (87.48 RP/day)
Graviton Physics (174.96 RP/day)
High Energy Physics (87.48 RP/day)
Hydromagnetic Physics (87.48 RP/day)
Mechanical Engineering (87.48 RP/day)

Ishukone Corporation

Size: Large
Implant: Intelligence
COSMOS Agents: 1
L4 Q+18
Ya Alhunaya
Required standing: 6.9
Caldari Starship Engineering (347.49 RP/day)
Hydromagnetic Physics (115.83 RP/day)
Quantum Physics (115.83 RP/day)
L4 Q-16
Ekulela Siakkawai
Required standing: 5.2
Caldari Starship Engineering (264.87 RP/day)
Graviton Physics (176.58 RP/day)
High Energy Physics (88.29 RP/day)
Hydromagnetic Physics (88.29 RP/day)
Quantum Physics (88.29 RP/day)

Lai Dai

Size: Large
Implant: Intelligence
COSMOS Agents: 4
L4 Q+14
Panakiya Nakkilen
Required standing: 6.7
Caldari Starship Engineering (337.77 RP/day)
Electromagnetic Physics (112.59 RP/day)
Electronic Engineering (112.59 RP/day)
Graviton Physics (225.18 RP/day)
Rocket Science (112.59 RP/day)
L4 Q+12
Kokanogi Hayeda
Required standing: 6.6
Caldari Starship Engineering (332.91 RP/day)
Electromagnetic Physics (110.97 RP/day)
Electronic Engineering (110.97 RP/day)
Graviton Physics (221.94 RP/day)
Molecular Engineering (110.97 RP/day)
L4 Q+0
Anuken Urpalen
Required standing: 6.0
Caldari Starship Engineering (303.75 RP/day)
Electromagnetic Physics (101.25 RP/day)
Electronic Engineering (101.25 RP/day)
Graviton Physics (202.5 RP/day)
Rocket Science (101.25 RP/day)
L4 Q+0
Sakkatokka Limsen
Required standing: 6.0
Caldari Starship Engineering (303.75 RP/day)
Electromagnetic Physics (101.25 RP/day)
Electronic Engineering (101.25 RP/day)
Graviton Physics (202.5 RP/day)
Rocket Science (101.25 RP/day)
L4 Q-4
Arvalen Reurmanen
Required standing: 5.8
Caldari Starship Engineering (294.03 RP/day)
Electromagnetic Physics (98.01 RP/day)
Electronic Engineering (98.01 RP/day)
Graviton Physics (196.02 RP/day)
Quantum Physics (98.01 RP/day)
L4 Q-10
Elanoda Popas
Required standing: 5.5
Caldari Starship Engineering (279.45 RP/day)
Electronic Engineering (93.15 RP/day)
Graviton Physics (186.3 RP/day)
Molecular Engineering (93.15 RP/day)
Rocket Science (93.15 RP/day)

Minmatar

Core Complexion

Size: Huge
Implant: Willpower
L4 Q-14
Nakelaiken Obanmaka
Required standing: 5.3
Caldari Starship Engineering (269.73 RP/day)
Electromagnetic Physics (89.91 RP/day)
Graviton Physics (179.82 RP/day)
High Energy Physics (89.91 RP/day)
Mechanical Engineering (89.91 RP/day)


L4 Q-17
Kibayasu Jimmulen
Required standing: 5.15
Electromagnetic Physics (87.48 RP/day)
Graviton Physics (174.96 RP/day)
High Energy Physics (87.48 RP/day)
Hydromagnetic Physics (87.48 RP/day)
Mechanical Engineering (87.48 RP/day)

Boundless Creation

Size: Medium
Implant: Willpower
COSMOS Agents: 1
L4 Q+16
Aldilbet Sotisarin
Required standing: 6.8
High Energy Physics (114.21 RP/day)
Mechanical Engineering (114.21 RP/day)
Minmatar Starship Engineering (342.63 RP/day)
Nuclear Physics (114.21 RP/day)
Rocket Science (114.21 RP/day)
L4 Q+9
Heidirdria Bord
Required standing: 6.45
Electromagnetic Physics (108.54 RP/day)
High Energy Physics (108.54 RP/day)
Mechanical Engineering (108.54 RP/day)
Minmatar Starship Engineering (325.62 RP/day)
Nuclear Physics (108.54 RP/day)
L5 Q-15
Bogekur Alpur
Required standing: 7.25
Astronautic Engineering (110 RP/day)
High Energy Physics (110 RP/day)
Mechanical Engineering (110 RP/day)
Minmatar Starship Engineering (330 RP/day)
Nuclear Physics (110 RP/day)

Thukker Mix

Size: Small
Implant: ?
COSMOS Agents: 3
L4 Q+0
Oggand Viftuin
Required standing: 6.0
Mechanical Engineering (101.25 RP/day)
Minmatar Starship Engineering (303.75 RP/day)
Molecular Engineering (101.25 RP/day)
Nanite Engineering (101.25 RP/day)
Nuclear Physics (101.25 RP/day)

Amarr

Carthum Conglomerate

Size: Huge
Implant: Intelligence
COSMOS Agents: 2
Yekatah Naman Q+12
Required standing: 6.6
Amarrian Starship Engineering
Laser Physics
Nanite Engineering
Rocket Science
L4 Q+10
Qerray Cherti
Required standing: 6.5
Amarrian Starship Engineering
Electronic Engineering
Laser Physics
Molecular Engineering
Rocket Science
L4 Q-14
Nakelaiken Obanmaka
Required standing: 5.3
Caldari Starship Engineering (269.73 RP/day)
Electromagnetic Physics (89.91 RP/day)
Graviton Physics (179.82 RP/day)
High Energy Physics (89.91 RP/day)
Mechanical Engineering (89.91 RP/day)
L4 Q-17
Kibayasu Jimmulen
Required standing: 5.15
Electromagnetic Physics (87.48 RP/day)
Graviton Physics (174.96 RP/day)
High Energy Physics (87.48 RP/day)
Hydromagnetic Physics (87.48 RP/day)
Mechanical Engineering (87.48 RP/day)

Viziam

Size: Medium
Implant: Willpower
L3 Q+12
Bikan Uanen
Required standing: 4.6
Hydromagnetic Physics (87.68 RP/day)
Molecular Engineering (87.68 RP/day)
Nanite Engineering (87.68 RP/day)
Rocket Science (87.68 RP/day)
L3 Q+12
Parud Vakirokiki
Required standing: 4.6
Amarrian Starship Engineering (263.04 RP/day)
Hydromagnetic Physics (87.68 RP/day)
Molecular Engineering (87.68 RP/day)
Nanite Engineering (87.68 RP/day)
L3 Q-6
Gatan Falboudih
Required standing: 3.7
Amarrian Starship Engineering (228.48 RP/day)
Hydromagnetic Physics (76.16 RP/day)
Molecular Engineering (76.16 RP/day)
Nanite Engineering (76.16 RP/day)
L3 Q-18
Eveh Pomar
Required standing: 3.1
Amarrian Starship Engineering (205.44 RP/day)
Laser Physics (68.48 RP/day)
Molecular Engineering (68.48 RP/day)
Nanite Engineering (68.48 RP/day)

Khanid Innovation

Size: Tiny
Implant: Intelligence
L2 Q+6
Reigen Ornolfer
Required standing: 2.3
Amarrian Starship Engineering (192.57 RP/day)
Electronic Engineering (64.19 RP/day)
Laser Physics (64.19 RP/day)
L2 Q-1
Ohulainen Pesabato
Required standing: 1.95
Amarrian Starship Engineering (182.28 RP/day)
Electromagnetic Physics (60.76 RP/day)
Laser Physics (60.76 RP/day)
Quantum Physics (60.76 RP/day)


The Nefantar Miner Association (Ammatar)

Size: Tiny
Implant: Willpower
L3 Q3
Reau Rachesiaen
Required standing: 4.15
Amarrian Starship Engineering (245.76 RP/day)
Graviton Physics (163.84 RP/day)
Laser Physics (81.92 RP/day)
Plasma Physics (81.92 RP/day)
L3 Q-15
Pucherie Pidis
Required standing: 3.25
Graviton Physics (140.8 RP/day)
Laser Physics (70.4 RP/day)
Molecular Engineering (70.4 RP/day)
Nanite Engineering (70.4 RP/day)

Gallente

CreoDron

Size: Large
Implant: Willpower
L4 Q8
Doppepuette Ciete
Required standing: 6.4
Electromagnetic Physics (107.73 RP/day)
Electronic Engineering (107.73 RP/day)
Gallentean Starship Engineering (323.19 RP/day)
Plasma Physics (107.73 RP/day)
Quantum Physics (107.73 RP/day)
L4 Q0
Clel Syctonerier
Required standing: 6.0
Electromagnetic Physics (101.25 RP/day)
Electronic Engineering (101.25 RP/day)
Gallentean Starship Engineering (303.75 RP/day)
Plasma Physics (101.25 RP/day)
L4 Q0
Orlevreze Charloller
Required standing: 6.0
Electromagnetic Physics (101.25 RP/day)
Electronic Engineering (101.25 RP/day)
Gallentean Starship Engineering (303.75 RP/day)
Plasma Physics (101.25 RP/day)

Roden Shipyards

Size: Medium
Implant: Willpower
COSMOS Agents: 2
L4 Q+18
Mastance Seillaerdt
Required standing: 6.9
Gallentean Starship Engineering (347.49 RP/day)
Plasma Physics (115.83 RP/day)
Quantum Physics (115.83 RP/day)
Rocket Science (115.83 RP/day)
L4 Q+0
Vlan Peloelus
Required standing: 6.0
Gallentean Starship Engineering (303.75 RP/day)
Nuclear Physics (101.25 RP/day)
Plasma Physics (101.25 RP/day)
Quantum Physics (101.25 RP/day)
Rocket Science (101.25 RP/day)

Duvolle Laboratories

Size: Medium
Implant: Intelligence
L4 Q+16
Sitaleere Beene
Required standing: 6.8
Gallentean Starship Engineering (342.63 RP/day)
High Energy Physics (114.21 RP/day)
Mechanical Engineering (114.21 RP/day)
Nanite Engineering (114.21 RP/day)
Plasma Physics (114.21 RP/day)
L4 Q+13
Avagher Xarasier
Required standing: 6.65
Gallentean Starship Engineering (335.34 RP/day)
High Energy Physics (111.78 RP/day)
Hypernet Science (111.78 RP/day)
Plasma Physics (111.78 RP/day)
Quantum Physics (111.78 RP/day)
L4 Q-15
Ruborraude Eyghelet
Required standing: 5.25
Astronautic Engineering (89.1 RP/day)
Gallentean Starship Engineering (267.3 RP/day)
High Energy Physics (89.1 RP/day)
Plasma Physics (89.1 RP/day)
L4 Q-17
Josvis Veveranne
Required standing: 5.15
Astronautic Engineering (87.48 RP/day)
Gallentean Starship Engineering (262.44 RP/day)
High Energy Physics (87.48 RP/day)
Plasma Physics (87.48 RP/day)

Research Fields

Science V
Mechanic V
Science V
Electronics V
Science V
Engineering V

Ammarian Starship Engineering (3X Multiplier)

  1. Amarr Ships Of All Sizes


Caldari Starship Engineering (3X Multiplier)

  1. Caldari Ships Of All Sizes


Gallentian Starship Engineering (3X Multiplier)

  1. Gallente Ships Of All Sizes


Minmatar Starship Engineering (3X Multiplier)

  1. Minmatar Ships Of All Sizes


Mechanical Engineering

  1. All Starship Research
  2. Hull Repair Systems
  3. Armor Repair Systems


Molecular Engineering

  1. Hull Systems
  2. Propulsion Systems


Rocket Science

  1. Missiles
  2. Propulsion Systems

Electromagnetic Physics

  1. Railguns
  2. Electronics / Sensors
  3. Electronic Warfare


Electronic Engineering

  1. Electronics / Sensors
  2. Electronic Warfare
  3. Drones


Nanite Engineering

  1. Hull Systems
  2. Armor

Graviton Physics (2X Multiplier)

  1. Cloaking
  2. Spatial Distortion Devices
  3. Target Painter
  4. Graviton Based Missiles
  5. Graviton Based Smartbombs


High Energy Physics

  1. Energy System Modules
  2. Smartbombs
  3. Laser Weaponry


Hydromagnetic Physics

  1. Shield Systems


Laser Physics

  1. Laser Weaponry
  2. EM Based Missiles
  3. EM Based Smartbombs


Nuclear Physics

  1. Projectile Weaponry
  2. Nuclear Missiles
  3. Nuclear Smartbombs


Plasma Physics

  1. Blaster Weaponry
  2. Plasma Based Missiles
  3. Plasma Based Smartbombs


Quantum Physics

  1. Cloaking
  2. Shield Systems
  3. Blaster Weaponry


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