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Tech 2 Electronic Attack Ship
Basic Fitting Information
Powergrid small.png Powergrid 40 MW
CPU small.png CPU 195 tf
High slot icon.png High Slots 3
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 3
Turret hardpoints.png Turrets 2
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 274
Armour icon.png Armour HP 375
Icon max velocity.png Max Velocity 324 m/s


Description & Bonuses

Hull: Crucifier Class
Role: Electronic Attack Ship

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level

Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level



Structure hit points : 329
Capacity : 165 m3
Drone Capacity : 60 m3
Drone Bandwidth : 20 Mbit/second
Mass : 1,112,00.0 kg
Volume : 28,100.0 m3 ( 2,500.0 m3 packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 375

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 60%
Armor Kinetic Damage Resistance : 43.75%
Armor Thermal Damage Resistance : 35%


Shield hit points : 274
Shield recharge time : 625.00seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 75%
Shield Kinetic Damage Resistance : 55%
Shield Thermal Damage Resistance : 20%


Capacity : 415
Recharge time : 311.25 seconds


Maximum targeting range : 36.50 km
Maximum locked targets : 7
Scan resolution : 572 mm
Radar sensor strength : 21 points
Signature radius : 51 m


Max velocity : 324 m/sec
Ship Warp Speed : 6.0 AU/S
Fusion propulsion strength : 5 points
Base price : 2,158,606 ISK
Tech 1 versions : Crucifier
Tech 2 versions : Anathema, Sentinel

Skill Requirements

Primary Skill Required

Secondary Skill Required

See also

The Sentinel Guide [1] Template:Core Ships

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