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Spaceship Command skills overview

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Spaceship Command Skill Tree

Primary Attributes:
Perception
Willpower

Skills
Spaceship Command


Mining Barge


Ship command skills by faction:

Almost all skills in this category provide a bonus to piloting ships of that type only. The bonus provided depends not simply on the ship category (IE Amarr Frigates), but on the particular ship involved (IE Tormentor vs Crucifier).

Beyond this ship-by-ship performance increase, skills in this category primarily serve to restrict access to ship types, as noted by the number and layering of prerequisites.


Contents

Base skill: Spaceship Command

All characters gain at least minimal skill in Spaceship Command. Moderate skill is required to pilot cruisers, and higher levels of skill are required to pilot larger vessels, and many varieties of Tech 2 ship.

Spaceship Command
provides a 2% agility bonus to any ship the character pilots. Time invested in this skill, therefore, will never be wasted, unless your character never leaves the station dock.
Advanced Spaceship Command
allow piloting of even larger vessels, and provides a 5% agility bonus to any ship requiring this skill. These are: Freighters and Jump Freighters and Capital Ships
Capital Ships
allows piloting of the largest vessels known to man, providing a 5% agility bonus to any ship requiring this skill.
Industrial Command Ships
coming soon...

Skill prerequisites

It is easier, in this category, to discuss the skills by what they allow you to do, than simply to list them all individually.

Tech 1 warship ship prerequisites

ShipSpaceship
Command
Ship Skills
Frigates SS Cmd (1) factional Frigate skill (1+)
Destroyers SS Cmd (3) (factional) Frigate skill (3)
Cruisers SS Cmd (3) (factional) Frigate (4+), factional Cruiser (1+)
Battlecruisers SS Cmd (3) (factional} Frigate (4+), (factional) Cruiser (3)
Battleships SS Cmd (4) (factional) Frigate (4), (factional) Cruiser (4), (factional) Battleship (1+)

Tech 1 capital ship prerequisites

All of these ships require Spaceship Command (5) and Advanced Spaceship Command (5), as well as (factional) Frigate (4), (factional) Cruiser (4), and (factional) Battleship (5)

ShipSpaceship
Command
Ship Skills
Dreadnoughts Capital Ships (1) (factional) Dreadnought (1)
Carriers and Motherships Capital Ships (3) (factional) Carrier (1), Jump Drive Operation (1)
Titans Capital Ships (5) (factional) Titan (1), Jump Drive Operation (1)



Tech 2 warship types

These ship types require mastery of a set of additional skills, on top of the ship skill itself. And while the skill itself may not require other (lesser) ship handling skills, the ships themselves are so restricted. You may not need Heavy Assault Ships to learn Command Ships, you still have to have it in order to pilot the ships themselves.

Frigate class ships

Assault Ships - Assault Ships (skill) (1+)
Requires Spaceship Command (3), (factional) Frigate (5)
Also requires Mechanic (5), Electronics (5)
Covert Ops - Covert Ops (skill) (1+)
Requires Spaceship Command (3), (factional) Frigate (5)
Also requires Electronics Upgrades (5). Cloaking (1+) is highly recommended to take advantage of the role of this ship, but is not required.
Interceptors - Interceptors (skill) (1+)
Requires Spaceship Command (3), (factional) Frigate (5)
Also requires Evasive Maneuvering (5)


Destroyer class ships

Interdictors - Interdictors (skill) (1+)
Requires Interceptors (4) and all of those prerequisites
Also requires Destroyers (5)


Cruiser class ships

Heavy Assault Ships - Heavy Assault Ships (skill) (1+)
Requires Spaceship Command (5), (factional) Cruiser (5), Assault Ships (4)
Also requires Weapon Upgrades (5)
Logistics ships - Logistics (skill) (1+)
Requires Spaceship Command (5), (factional) Cruiser (5)
Also requires Signature Analysis (5), Long Range Targeting (5)
Recon Ships - Recon Ships (skill) (1+)
Requires Spaceship Command (5), (factional) Cruiser (5), Covert Ops (4)
Also requires Signature Analysis (5)
Heavy Interdictors - Heavy Interdictors (skill) (1+)
Requires Spaceship Command (5), (factional) Cruiser (5)
Also requires Propulsion Jamming (5), Weapon Upgrades (5)


Battlecruiser class ships

Command Ships - Command Ships (skill) (1+)
Requires Battlecruisers (skill) (5) and Spaceship Command (5)
Also Requires Warfare Link Specialist (4), Leadership (5)
Particular Command Ships also require either Logistics (4) or Heavy Assault Ships (4)


Battleship class ships

Black Ops - Black Ops (skill) (1+)
Requires mastery (level 5) of (factional) Battleship and Spaceship Command
Also requires: Jump Drive Calibration (4), Jump Drive Operation (5), Cloaking (4)
Marauders - Marauders (skill) (1+)
Requires mastery (level 5) of (factional) Battleship and Spaceship Command
Also requires: Energy Grid Upgrades (5), Advanced Weapon Upgrades (5)

Tech 1 & 2 Industrial/mining ships

These ships are optimized for non-combat roles. The Industrial and Freighter classes are Tech 1, as is (technically) the Rorqual. Transport Ships and Jump Freighters are Tech 2 versions of Industrials and Freighters, respectively.

ShipSpaceship
Command
Ship Skills
Industrials Spaceship Command (3) (factional) Frigate skill (3), (factional) Industrial (1+)
Transport Ships Spaceship Command (3) (factional) Frigate (3), (factional) Industrial (5),
Industry (5), Transport Ships (1)
Freighters Spaceship Command (5),
Advanced Spaceship Command (1)
(factional) Frigate (3), (factional) Industrial (5),
(factional) Freighter (1)
Jump Freighters Spaceship Command (5),
Advanced Spaceship Command (1)
Jump Freighter (1), Jump Drive Calibration (1),
(factional) Frigate (3), (factional) Industrial (5),
(factional) Freighter (4)
Mining Barges --- Astrogeology (3), Mining Barge (1+)
Exhumers Spaceship Command (4) Astrogeology (5), Mining barge (5), Industry (5), Exhumers (1+)
the Orca industrial command ship Spaceship Command (5),
Industrial Command Ships
Mining Barge (3)
the Rorqual capital industrial ship Capital Ships (2),
Capital Industrial Ships (1)
Mining Barge (5)


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