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Stasis Webifier

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These powerful modules will cut the speed of a target down by 50 to 60%, depending on what Webber you use. They have about a 10km range, with a 13km range if you overheat them.

This module is regarded as very close to essential for all ships, especially Tacklers. The primary purpose is to limit the ability of the enemy to close to or keep a certain range. By using it in conjunction with a speed module (MWD or AB), it may prevent the enemy from being able to move out of Warp Jammer range, thereby preventing the enemy from simply out-ranging the Warp Jamming modules to escape.

Stasis Webifiers also help with dealing damage. Aside from helping keep an enemy at the ideal range for your weapons, it also reduces the amount of Transversal an enemy can make, permitting weapons to hit targets that'd normally be Orbiting too quickly for them.

Note that, due to the quirks of how warping works, applying a web to a ship will make a ship go into Warp faster.

This module has a Stacking Penalty.

Contents

Variants

Common stats

Cycle Time
5 sec


Name Meta Level Max Velocity Bonus Optimal Range Activation Cost CPU Usage Powergrid Usage
Tech I Stasis Webifier I n/a -50 % 10 km 5 Energy 25 tf 1 MW
'Langour' Drive Disruptor I 1 -52.5% 10 km 5 Energy 20 tf 1 MW
Patterned Stasis Web 2 -55% 10 km 5 Energy 23 tf 1 MW
X5 Prototype I Engine Enervator 3 -57.5% 10 km 4 Energy 21 tf 1 MW
Fleeting Propulsion Inhibitor I 4 -60 % 10 km 4 Energy 22 tf 1 MW
Tech II Stasis Webifier II 5 -60 % 10 km 6 Energy 30 tf 1 MW
Faction Caldari Navy Stasis Webifier 8 -55 % 12 km 5 Energy 18 tf 1 MW
Khanid Navy Stasis Webifier 8 -60 % 12 km 5 Energy 25 tf 1 MW
Shadow Serpentis Stasis Webifier 8 -55 % 13 km 5 Energy 25 tf 1 MW
Dread Guristas Stasis Webifier 8 -50 % 13 km 5 Energy 18 tf 1 MW
True Sansha Stasis Webifier 8 -55 % 15 km 5 Energy 25 tf 1 MW
Dark Blood Stasis Webifier 9 -55 % 14 km 5 Energy 18 tf 1 MW
Gallente Navy Stasis Webifier 9 -60 % 14 km 5 Energy 25 tf 1 MW
Domination Stasis Webifier 9 -50 % 15 km 5 Energy 18 tf 1 MW
Officer Mizuro's Modified Stasis Webifier 11 -55 % 17 km 15 Energy 18 tf 1900 MW
Hakim's Modified Stasis Webifier 12 -60 % 18 km 15 Energy 25 tf 2100 MW
Gotan's Modified Stasis Webifier 13 -57.5 % 19 km 15 Energy 18 tf 1800 MW
Tobias' Modified Stasis Webifier 14 -60 % 20 km 15 Energy 18 tf 2200 MW


Ship Bonuses

  • The Huginn and Rapier, two Minmatar Recon Ships, gain a very substantial bonus to Webifiers. With maximum skills, it is possible to reach up to 48km with a standard 10km web. You can reach further with heat, by using faction or officer webs, and/or the appropriate warfare link.
  • The Kronos and Paladin have a velocity reduction bonus to Webs, making them much more effective.

Skills, and Related Modules

Overheat

Heating a web adds 30% more range.

History

  • Before the Quantum Rise expansion, the effects of webs were much more powerful - Tech 1 webs slowed a target by 75%, while Tech 2 webs slowed a target by 90%. Due to the Stacking Penalty, it takes 3 current webs to equate to a single old one. The Kronos and Paladin Marauders bonuses will restore any web equipped to them to its original value, provided the Marauders skill is trained to level 5.


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