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Template talk:Mission Header

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Eliminating COSMOS should be fine as it is a subset of the Storyline missions. Using "Storyline/COSMOS" to show that COSMOS is under storyline. Maybe a good compromise. Yokan 11:59, 7 August 2007 (PDT)

COSMOS missions are not Storyline missions. They are Event Missions. Every COSMOS agent is an Event agent. Whereas agents that give out storyline missions say 'Storyline' in their show info. So many pilots consider COSMOS a separate entity and don't understand CCP's usage of Event agents they would balk at the combining COSMOS into Event category only. I wanted to exclude COSMOS as separate classification and use Event but this website needs to stay comparable with other similar sites. Uni Zueto 17:05, 7 August 2007 (PDT)

(re) Added square brackets for enemy2, use a '-' if no enemy2, if left blank on pages shows brackets, should be a way for the table row to be omitted if empty within the template, I'll research this more. --Mainiac 20:59, 7 October 2007 (PDT)

Event, Normal and Storyline are descriptors of the agents handing out the missions not the missions themselves. I was off the mark and the articles need rewriting. There are two basic mission types normal and important (sometimes called by older players storyline the terms are entangled because important missions used toonly come from Storyline agents and even in some descriptions in the game the mission is called storyline. Uni Zueto 20:17, 21 August 2008 (PDT)
I think part of the problem is that I have yet to see an agent labeled "Storyline". re: Storyline vs Mission Series: At this point, due to redirects, I think it would take someone with your rights to revert the terminology. I will, though, leave that in your hands, if you think that appropriate. --Eirik Ratcatcher 10:51, 22 August 2008 (PDT)
So move Mission type to Mission variety or Mission species (give me a great synonym, please) and fill in the page Mission type with information on the Normal and Important mission types (maybe CCP will invent a new script style someday later) and adjust their Mission Header documentation and parameters to reflect this changes? All the missions will need to be edited and fixed. OMG.. dismaying. Need a bot... Uni Zueto 05:20, 23 August 2008 (PDT)
An example of a storyline agent:
Storyline agent example.jpg


Zoom in at her attributes and at the station panel to the far right where you see her thumbnail picture and name. She shows as NOT AVAILABLE TO YOU now but if I had done my 16th successful mission and gotten an Eve Mail from her it would put her in the AVAILABLE TO YOU tab. Uni Zueto 04:54, 23 August 2008 (PDT)
Done a storyline mission, talked to a storyline agent, now. Won't be back at the game for a couple days (my weekend has not expanded to include EVE, yet ... fortunately, I have a couple skills requiring >48 hours to train...), so could you tell me: Do you only get one mission from that storyline agent? (Until the next EVEmail?) What I got was a single courier mission. The agent was still listed as "available to me", much like the tutorial agents. (grouse) --Eirik Ratcatcher 15:31, 23 August 2008 (PDT)

removing mission name from header

Category additions in templates is something that has to be handled carefully in the best of situations. I think you're right, that using the template to invent categories was not the best of ideas. --Eirik Ratcatcher 12:13, 23 April 2008 (PDT)

removing the name category has broken every group of missions meaning every mission will have to be written up seperately for each level and each enemy thus making 4x to 10x additional work. I'm restoring it unless you want to write up each mission seperately. I don't believe anyone has that much time. Uni Zueto 02:15, 2 May 2008 (PDT)
Here is a perfect example of why I setup the name category: The Blockade It's obvious which mission is unimplemented and which ones have been finished and properly linked. Each of the 10 missions called The Blockade have slightly different names, levels and enemies and need to be listed on a disambiguation page. If you don't want it to be a category redirect then each disambiguation will have to be created by hand instead of autogenerating from the category function of Wiki. That will be a great deal more work. Uni Zueto 02:31, 2 May 2008 (PDT)
If you know of a script that can autogenerate the 10 different mission titles of The Blockade into a non-category The Blockade page then that could be the solution. Anyway to save some workload from an already understaffed Eve-wiki. Then the Mission FOoter template would generate the general mission class article instead of a category. Uni Zueto 05:30, 2 May 2008 (PDT)
I formatted it simply so that the template could work in the IGB. I added Mission Series entry which is the disambig article. There are 120+ mission articles using the old "category:{{{name}}}" format which need to have their disambig articles remade. It's easiest to copy and paste the titles from the current category setup to the new style. When all 120+ pages are done we can obsolete the name category. Uni Zueto 07:44, 2 May 2008 (PDT)
To simplify the mission pages and ease disambig creation is there a bot to rename all pages removing the subtitle just transforming them from:
  • "Guristas Strike (3/10) The Kidnapping (L3)(Mercenaries and Others)" to
    • "Guristas Strike(3/10)(L3)(Mercenaries and Others)"?
Is there a script that could generate all combinations of
  • "Guristas Strike(x/y)(Lz)(Faction Q)"?
This would make our lives so much easier. Uni Zueto 07:49, 2 May 2008 (PDT)

Moving the discussion

I'm thinking that this discussion could be moved to Help talk:Mission articles. --Eirik Ratcatcher 15:24, 31 July 2008 (PDT)

Mods to the header

Er... nope. Not all of it. I'm thinking of some changes to this header, but User:Uni Zueto mentioned it had been crafted to work well with the In Game Browser, and I don't want to break that.

  1. I'd like to shrink the height of the sidebar by using conditional processing (#if:...) to remove lines that are unspecified.
  2. I'd like to shrink the size of the sidebar by reducing the inter-entry spacing in some fashion.
  3. user:Meta Tinara has been working with a different format for headers. I would like to know if her header format works with the IGB, before we get too carried away with it.

--Eirik Ratcatcher 16:43, 31 July 2008 (PDT)

I can check on IGB support when I get home later today. (And PS, I'm a "he", not a "her". :) Common mistake!) Meta Tinara 11:13, 1 August 2008 (PDT)
NB {{Mission series header}} --Eirik Ratcatcher 11:29, 1 August 2008 (PDT)
I can't even get the site to load in the IGB -- I don't think it can support MediaWiki whatsoever, so "IGB support" is a non-issue. Meta Tinara 18:46, 1 August 2008 (PDT)
And U.Z. has gone missing, so... --Eirik Ratcatcher 08:47, 4 August 2008 (PDT)
Mom was in hospital and when she got out I didn't get back into this site. I'll never be as active as many of you are. I'm not knowledgable enough to get this site to work IGB. Maybe you can figure it out Eirik? Eve-agents.net actually works IGB albiet slowly and it looks and feels like our site in formatting. The major issue IS with percentage formatting. IGB will NOT support anything but fixed formatting. Uni Zueto 05:15, 11 August 2008 (PDT)
Hmm... How many questions do I have for you?
Normal text is never width-allocated, but info boxes sometimes are.
  • MUST width of info boxes be specified? For all columns, all heights?
  • Can (em) be used instead of (px)?
  • Do you know if the width/height specification on popular templates (eg {{user}}) worked, or was a failed effort, or 'indeterminate'?
Feel free to say "I don't know". I won't hold it against you. And hope your mom is on her way to a complete recovery (or already recovered). --Eirik Ratcatcher 13:49, 11 August 2008 (PDT)
Mom is bettter, thankyou. I took a style sheet from Grismar's site and tried to get it to work here. Pretender uploaded it but it didn't work. Grismar(Eve Character name) is easily approachable for help so you can ask him. Also Chribba(Eve character name also) has several websites that work IGB and he must know how to help us. Uni Zueto 02:15, 12 August 2008 (PDT)

Enemies link

As shown by Balancing the Books (1 of 10), we cannot put links to multiple enemies in the 'enemies1' or 'enemies2' parameters, which is one of my strongest arguments for having enemy category inclusion be specific. Especially as a single mission may have more than one enemy type (like "angels and mercenaries"), which will confuse the issue if we try to describe multiple variations on a single page. Much, much easier if we leave the 'enemies' parameter a simple text inclusion, allowing editors to make their own links. (... and forcing them to include 'against' categories on their own. :( )

I would say that yes, if we simply made more enemies parameters, we could have the template linkify them AND categorify them, but that ducks the "2 enemies in the mission vs 2 variations of the mission" issue. --Eirik Ratcatcher 11:44, 22 August 2008 (PDT)

Is it possible to have just 3 enemy variables (I don't think any mission goes over 3 different ones) with each enemy variable excepting multiple parameters? You know the input/output methods of templates much better than I. Uni Zueto 04:12, 23 August 2008 (PDT)
We can have as many enemy variables as a person wants. It's how we treat the contents that makes the difference.
  • the content is text - we assume the editor will linkify what needs linked. We can't assume anything about the text, so can't use it for categories or anything else.
  • the content is a single name or entity - we can assume it safe to use that name for a link, category, whatever. Probably. Usually. If we are wrong, things go bad quickly.
We can have one or the other of the above, but not both for the same text. It's the same distinction that makes the 'level' parameter on {{Mission Header}} quite so touchy. --Eirik Ratcatcher 15:36, 23 August 2008 (PDT)

Mission level

Another feature of the legacy Mission Header template is that level is turned into a category as well. Using multiple levels in the 'level' parameter will get hugely messy. However, using a keyword (like 'varies') or omitting the parameter is something we can look for, and when we find it, suppress the normal category generation. While it does mean that the editor would have to insert 'Category:Level X' and 'Category:Level Y' manually, it also wont break existing usage. (Currently, omitting 'level' puts 'varies' in the sidebar.)

Another option would be another flag of some sort (ala 'nomissioncat'). --Eirik Ratcatcher 12:21, 22 August 2008 (PDT)

My intent there was any pilot using eve-wiki looking for help on their level 2 missions could just look at the entire category of Level 2 thus acting as a directory of all level 2 missions in the DB. Uni Zueto 04:09, 23 August 2008 (PDT)
No objection to the intent. But I don't think we can get automatic category making if we have more than a single number there. User:Meta Tinara may come up with a way, though. He's more clever than I am with templates. --Eirik Ratcatcher 15:38, 23 August 2008 (PDT)
Gah... For heaven's sake. We can do this. One parameter (level) that automatically includes category: Level (level). A second (levels) that simply lists the text given for the parameter. Can set things up so using one blocks the other displaying. I'm betting the first would go out of use swiftly. But we could do both.--Eirik Ratcatcher 17:09, 23 August 2008 (PDT)

type/agent

I'm thinking that having 'type' and 'agent' in this can be confusing. I think we might be better with 'mission_type' and 'agent_type'. What you think? --Eirik Ratcatcher 12:23, 22 August 2008 (PDT)

That's fine with me. Uni Zueto 04:07, 23 August 2008 (PDT)
Should clarify: There's only really 2 types of missions I know of and that's Normal and Important (Storyline) by a functional programmed viewpoint. The multiple types set forth in Mission Type are really common usage varieties named by CCP or the player base. Should we rename Mission Type to Mission Varieties and change the important parameter to mission_type giving it the two values of Normal and Important?
I think we'd be better off with a separate flag for 'important'. Among other things, it would avoid having to find a synonym... :) --Eirik Ratcatcher 15:39, 23 August 2008 (PDT)

Stand alone missions

It isnt mentioned what to do with 'previous' or 'next', I assume it should be 'leave blank or omit' ? Runia 10:57, 23 August 2008 (PDT)



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