You can use this to draw wrecks and cargo to you, saving you the pain of having to fly to each one.
There are a few conditions with the Tractor Beam. To use the beam the wreck or cargo container must either be yours, from a member of your gang or deployed and unanchored from your corporation. If you are in a gang with someone and they kill two ships, then leave, you will be unable to tractor those wrecks. You can however fly to them and salvage/take them normally, but this could involve hostility flags.
Has a 20km range. The brand new Rorqual Capital Industrial can equip a Capital Tractor that has a 200km range. Ships with bonuses:
- Marauder class of battleship receives a 100% bonus to the range and velocity of the tractor beams. Effectively this makes the range 40km, and the speed 1,000 m/s.
- Noctis - 60% bonus to Tractor Beam range and velocity per level. 5% bonus to Tractor Beam and Salvager cycle time per level.
- Orca - mining capital ship : 250% bonus to Tractor Beam range , 100% bonus to Tractor Beam velocity
Takes a high-slot.
|Name||Tractor Velocity||Optimal Range||Activation Duration||Activation Cost||Powergrid Usage||CPU Usage|
|Tech I||Small Tractor Beam I||500 m/sec||20 km||5 sec||5 Energy||7 MW||20 tf|
|Capital Tractor Beam I*||3000 m/sec||200 km||20 sec||200 Energy||75000 MW||100 tf|
* Can only be fitted on the Rorqual ORE Capital Ship.