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Tech 2 Marauder
Basic Fitting Information
Powergrid small.png Powergrid 7,900 MW
CPU small.png CPU 625 tf
High slot icon.png High Slots 7
Medium slot icon.png Medium Slots 6
Low slot icon.png Low Slots 5
Turret hardpoints.png Turrets 4
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 7,600
Armour icon.png Armour HP 6,800
Icon max velocity.png Max Velocity 130 m/s


Description & Bonuses

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Boundless Creation

Boundless Creation’s ships are based on the Brutor Tribe’s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.

Minmatar Battleship Skill Bonus:

  • 5% bonus to large projectile turret rate of fire and
  • 10% bonus to large projectile turret falloff per level

Marauder Skill Bonus:

  • 7.5% bonus to shield boost amount and
  • 7.5% bonus to large projectile turret tracking per level

Role Bonus:

  • 100% bonus to large projectile weapon damage,
  • 100% bonus to range and velocity of tractor beams



CPU : 625
Powergrid : 7900
Calibration : 400

Comparison of ships using the Tempest model.

Low Slots : 5
Med Slots : 6
High Slots : 7

Launcher Hardpoints : 0
Turret Hardpoints : 4
Rig Slots : 2


Structure Hit Points : 7300
Capacity : 1150 m3
Drone Capacity : 75 m3
Drone Bandwidth : 75 Mbit/sec
Mass : 106,100,000 kg
Volume : 450,000 m3 (50,000 m3 packaged)
Inertia Modifier : 0.1

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 6800

Armor EM Damage Resistance : 70%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 43.125%


Shield Hit Points : 7600
Shield Recharge Time : 2272.00 seconds

Shield EM Damage Resistance : 25%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 30%


Capacity : 5625
Recharge Time : 923.9 seconds


Maximum Targeting Range : 75 km
Maximum Locked Targets : 10
Scan Resolution : 85 mm
LADAR Sensor Strength : 11 points
Signature Radius : 425 m2


Max Velocity : 130 m/sec
Ship Warp Speed : 3.0 AU/S
Plasma Propulsion Strength : 9 points
Base price : 156,428,356 isk
Tech-1 versions : Tempest
Tech-2 versions : Vargur
Faction versions : Tempest Fleet Issue

Skill Requirements

Recommended Certificates

Active Shield Tanking - Improved
Target Painter Operator - Standard
Battleship Advanced Autocannon Turrets - Standard
Core Competency - Elite

Blueprint Info


Manufacturing Time : 2 Days, 2 Hours
Research Material Time : 1 Week, 15 Hours, 20 Minutes
Research Copy Time : 5 Weeks, 4 Days, 8 Hours, 26 Minutes
Research Productivity Time : 1 Week, 4 Days, 8 Hours, 13 Minutes
Wastage factor : 0.1

See also

The Vargur at Battleclinic [1]

Template:Core Ships

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